Re: Whip it good! (Whip/tentacle weapon stats)
Posted: Fri Jan 22, 2016 2:41 pm
We used to have a whole Whips subsection: http://brikwars.com/rules/2000/2.htm#3-5
I figure Whips are non-damaging weapons with a Grab effect, and then you can do anything you'd normally do with a Grab. Pick stuff up, drag stuff around, etc. Standard KnockBack effects for large weapon size, if applicable. The category includes whips, chains, ropes, nets, tentacles, etc.
A Whip that does actual damage is a Flail. Same effect, except you can choose between standard Damage or a Grab. The category includes morning stars, nunchucks, meathooks on chains, etc.
Any non-Shield weapon used to Parry a whip is automatically Grabbed. Mostly this serves to immobilize both whip and weapon, but each combatant can attempt to tear the weapon out of the other's hand as a modified Shove attack.
The funny bit would be to give whips an extra Motivation power when used on civilian employees, beasts of burden, and wargame authors. Work faster!
I figure Whips are non-damaging weapons with a Grab effect, and then you can do anything you'd normally do with a Grab. Pick stuff up, drag stuff around, etc. Standard KnockBack effects for large weapon size, if applicable. The category includes whips, chains, ropes, nets, tentacles, etc.
A Whip that does actual damage is a Flail. Same effect, except you can choose between standard Damage or a Grab. The category includes morning stars, nunchucks, meathooks on chains, etc.
Any non-Shield weapon used to Parry a whip is automatically Grabbed. Mostly this serves to immobilize both whip and weapon, but each combatant can attempt to tear the weapon out of the other's hand as a modified Shove attack.
The funny bit would be to give whips an extra Motivation power when used on civilian employees, beasts of burden, and wargame authors. Work faster!
