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Subterranian combat
Posted: Sun Dec 28, 2008 3:43 pm
by PsyberianHusky
Alrigh so I had have been thinking for a while, because Lego keeps pushing digging machines upon us theire should be some house mechanic that allows armys to fight underground. The premise of my idea is that you spread your lego bucket over the table, and use some sort of dice role "dig" ability to get through it. however I can see problems with this, such as not getting to actual combat.
So do you have any ideas how this could be done right.
If not digging machines could be instant destroy on any structure.
Posted: Sun Dec 28, 2008 4:41 pm
by IVhorseman
2001 rules had digging rules.
The way I see it for an '05 conversion, vehicles that are underground should simply be taken off of the board, with their initial dig location marked. They then move at 5" per turn (digging underground is ALWAYS considered an unusual medium), and you add a little marker onto the dig site for every turn underground. They can then re-appear at any spot (# of turns x 5) inches away.
As for coming up underneath a building, I think the drill should just be treated as a close-combat weapon of it's size. Instantly destroying a building would become hardcore exploited, making brikwars way less* fun.
*more
Posted: Sun Dec 28, 2008 8:09 pm
by OneEye589
I think Husky was referring to EVERYTHING being underground, like the Rock Raiders. He suggests spreading all the Legos out on the floor as solid rock and "digging" through them to create holes.
Posted: Sun Dec 28, 2008 8:30 pm
by Natalya
Sounds sexy.
Posted: Sun Dec 28, 2008 9:21 pm
by Shaeph
i think tunnels would be a good idea or else there would be no space to fight really
Posted: Mon Dec 29, 2008 12:15 am
by warman45
you could have a cut view.
half the tunnels are not there and the warzone is built on top of itself.
basically its like cutting out a thin piece of the battle field with tunnels that are exposed an a side.
i don't know how to explain this!
it kinda would look like those 2d platform games.
and you can have diggers have a set speed at wich they "dig"
Posted: Mon Dec 29, 2008 7:41 am
by pesgores
NatalyaAF wrote:Sounds sexy.
If I recall correctly, everything is sexy for you.
wouldent the tunnels fall in?
Posted: Mon Dec 29, 2008 7:35 pm
by tahthing
if you tip the legos out you wouldent be able to A:move the macine and B:the legos would fall down and wouldent make tunnels.
i think a sort of trench like aproch would do but with places where they go over them selves makeing it more 3d and tunnel like
Posted: Tue Dec 30, 2008 6:18 am
by Rody
well, I think it the depends, if you cover your entire battlefield with legos and call that the ground. and push them aside to make the "tunnels" it could actually work quite well.
you can even easily have cave-ins in that system, whenever there is an explosion, roll a dice to see if there is a cave-in. and if there is, cover the area with brick again.
Posted: Tue Dec 30, 2008 9:29 am
by tahthing
i like the idea like that and to buildings just rest on top and if some one digs under it lol.
EDIT: i found this in the 2005 rulebook under chapter 7 section:poplution"Very advanced or unusual Propulsion types (spider climbing, underground tunneling, teleportation) may be allowed as well, if the players can come to mutual agreement about an appropriate CP cost."
it mentions undergrond tunneling.
for the normal field with no tunnels
ide us the normal rule but you put a marker where you started digging and then each turn you acumulate distance exaple you have a unit that moves at 10" a turn digging you dig with it you pu the marker where you dug down and then can dicide to move 10" now and pop up 10" away or wait till next turn and pop up 20" away this way the enemy doesn't know where you are moving to until you pop up.