Arc fire
Moderators: warman45, Rev. Sylvanus
Arc fire
No i don't mean the finger thing. I mean things like artillery, mortars, grenades, and grenade launchers. They fire over walls, but there is nothing bout this in the rulebook. Any good method of tracking the arc of a grenade or artillery shell?
Banned from both brikwars discords 3 times
Re: Arc fire
I feel like most of the time you can just fudge it, but I haven't really encountered situations where it seemed like tracking the arc seemed like it would make much of a difference. Can you give an example?
Natalya wrote:Wtf is going on in this thread?
- ninja_bait
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Re: Arc fire
Get a flexible stick equal in length to your weapon's range and bend it into the desired arc.
I make apocalypses and apocalypse accessories.
Re: Arc fire
I would say that those things could hit any point within their range without requiring a direct line of sight, though someone would have to go back there.
Actually, how about radio?
Radio
1 CP
Allows for calling in artillery strikes outside of the gun's range or line of sight.
Actually, how about radio?
Radio
1 CP
Allows for calling in artillery strikes outside of the gun's range or line of sight.
You are like a man who fires gunshots at the barn, then paints a target around the biggest cluster of hits and claims to be a sharpshooter.
Re: Arc fire
Nah, that shortens the range a whole bunch. If I have to measure the path of the projectile instead of distance to target then my 12" range suddenly becomes like a 4" range. Nobody wants their 12" to turn into a 4", believe me.ninja_bait wrote:Get a flexible stick equal in length to your weapon's range and bend it into the desired arc.
This is what the Scout's Tracking ability is for - the Scout is able to use a radio (or whatever form of communication) to relay accurate targeting information. Any target visible to a Scout is considered visible to the artillery, even if it's outside the artillery's line of sight.DatGuy wrote:Radio
1 CP
Allows for calling in artillery strikes outside of the gun's range or line of sight.
Natalya wrote:Wtf is going on in this thread?
- ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety
- Posts: 2029
- Joined: Sun Oct 30, 2016 12:04 pm
- Location: Now I'm in New York, making bacon pancakes
Re: Arc fire
I don't think Hamahaki cares about Brikwars' silly made-up "range" garbage. He cares about trajectory and physics and realism. He wants to make sure his mortar can fire a shell over the castle wall, into the dormer window, and through the face of little Timmy. He needs to get his TI83 calculator out and simulate the projectile's path and verify that it will clear all obstacles. And then use a bendy stick to show that the simulation is accurate to real life.stubby wrote:Nah, that shortens the range a whole bunch. If I have to measure the path of the projectile instead of distance to target then my 12" range suddenly becomes like a 4" range. Nobody wants their 12" to turn into a 4", believe me.
I make apocalypses and apocalypse accessories.
Re: Arc fire
I don't actually know what part of trajectory tracking Hamahaki does or doesn't care about, so instead of making assumptions I just asked for more detail. I'm happy to spend time figuring out solutions to problems, but that depends on knowing what problem we're trying to solve.ninja_bait wrote:I don't think Hamahaki cares about Brikwars' silly made-up "range" garbage. He cares about trajectory and physics and realism. He wants to make sure his mortar can fire a shell over the castle wall, into the dormer window, and through the face of little Timmy. He needs to get his TI83 calculator out and simulate the projectile's path and verify that it will clear all obstacles. And then use a bendy stick to show that the simulation is accurate to real life.
Natalya wrote:Wtf is going on in this thread?