If you're firing weapons from off-map then it would be based on a Commander's Strategic Bombardment ability. In a regular game, the existence of offshore batteries (or whatever) is assumed, but in a campaign you'd probably want that to be a specific improvement at a location so that enemies could attack it and take the ability away from you.SynchingShip wrote:6. How exactly would "locations attacking locations w/ siege-level weaponry" work?
Yep. If it's not something that happens at the scale of minifigs or at least some kind of physical bricks then I want to avoid focusing player energy on it as much as possible. Map effects are only tolerable if their ultimate expression is in brick-level action; action occurring at the map scale is something I'd consider a design failure.SynchingShip wrote:The whole chapter seems (to me anyway) to strongly imply that each location is it's own little self-contained microcosm bubble, like when you pop into a "level" of a video game.
If the street and buildings are close enough to interact with each other, then they're part of the same Location. If different sides control different buildings on the same street I'd assume it's because they're in the middle of the battle where they took those buildings to begin with.SynchingShip wrote:This may be fine for far-flung & abstract locations, such as star systems (but still you have Death Stars & Terranova cannons & such), but let's take the street battle scenario, for example:
It depends a little bit on weapon scale of course. If I'm playing a nerf battle between kids, they can't fire across the street, and buildings can be treated as separate locations. If the kids are having a space battlecruiser battle instead, then now the entire neighborhood or city is within easy striking range, and you have to change the scale of the locations accordingly.
No different than any other, except that they may have some ability to move around their own battlefield (see the PARV battle for a good example). The exception would be if you wanted to take your mobile location directly to another location (assuming you had a high enough Alert level to do so), and then you'd be fighting some kind of dual-location battle, which is awesome.SynchingShip wrote:7. How would "mobile" locations work? Floating fortresses, starbases, etc that are large enough to be battlefields by themselves