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Beer!
Posted: Thu Feb 05, 2009 10:10 am
by Giant Evil Rabbit Mech
Beer
CP: 1
Uses: The mini-fig who drinks the beer gets -1 to all skill rolls, but +1 to all damage rolls. The beer effects the mini-fig for 1d6 turns after drinking it.
What do you guys think of it? Yay for mindless attacking!

Posted: Thu Feb 05, 2009 11:50 am
by RagnarokRose
Drunken Stagger - Unit cannot move in a straight line. All ranged weapons that the affected unit fires go 1" to the left.
Posted: Thu Feb 05, 2009 12:24 pm
by Giant Evil Rabbit Mech
Lol, good ideas. Now I just need one of those arrow dies for staggering

!
Posted: Thu Feb 05, 2009 12:59 pm
by tahthing
drucken thoughts if the beer afects the user for 6 turns they faint for 6 turns and have a hangover unless cured with a efect of -1 to all rolls.
Posted: Thu Feb 05, 2009 1:03 pm
by IVhorseman
tahthing wrote:drucken thoughts if the beer afects the user for 6 turns they faint for 6 turns and have a hangover unless cured with a efect of -1 to all rolls.
passing out after one beer is pretty damn sad.
Minifigs can drink (skill roll) beers before passing out.
Posted: Thu Feb 05, 2009 2:16 pm
by Dr. X
But then they could only drink a max of six beers before passing out... fail. I say (skill roll + 9000).
Posted: Thu Feb 05, 2009 2:55 pm
by tahthing
i think 6 beers is resonable and they can drink while they have a hangover.
Posted: Thu Feb 05, 2009 4:37 pm
by Rody
6 beers is nothing I tell you, I need at least 5 to have memory problems, and that's only because my memory of other beers then those 5 had been erased. (in truth it was more like: more than half a crate)
EDIT: DO NOT drink over half a crate, you WILL do stupid things.
also: girls don't like it when you tell them you like them.... one angry inch away from their face...
Posted: Fri Feb 06, 2009 6:27 am
by Arkbrik
My idea:
Every time the minifig drinks a beer, you roll a D6 on this table to see the effect. Add 1 to the roll for every beer the minifig has already drunk in the battle. The effects are cumulative unless otherwise specified.
1-4 No effect.
5 -1 to Skill.
6 -1 to Move.
7-8 Comes on the nearest other minifig this turn only.
9-10 Move towards the nearest other beer this turn only and drink it if possible.
11-12 Moves D6" in a random direction this turn only, attacking anything it runs into.
13-14 Attacks the nearest other minifig.
15-16 Throws up this turn only, can't do anything else.
17-18 Passes out.
20+ Dies.
(I know fourteen to twenty beers might not usually kill you, but hey, this is Brikwars; if you've survived long enough to drink that much it's about time you die.)
Posted: Thu Feb 12, 2009 8:27 pm
by tahthing
Rody wrote:6 beers is nothing I tell you, I need at least 5 to have memory problems, and that's only because my memory of other beers then those 5 had been erased. (in truth it was more like: more than half a crate)
EDIT: DO NOT drink over half a crate, you WILL do stupid things.
also: girls don't like it when you tell them you like them.... one angry inch away from their face...
i was talking in crates

Posted: Fri Feb 27, 2009 11:49 pm
by warman45
drinking a beer resets the hangover countdown. (have 3 turns till hangover drink now 6 till hangover)
if you drink over 20 beers then start rolling on a 6 your guy duys of alchohol poisining
http://www.youtube.com/watch?v=xpUQZWDsizk
Posted: Sat Feb 28, 2009 1:20 pm
by Tiny Tank Rannon
So what about things like robots getting drunk? Or other none minifig creatures?
I'd say that they get another 10+ beers for each size level.
Posted: Sat Feb 28, 2009 4:28 pm
by IVhorseman
20 beers is not a lethal amount.
Posted: Sat Feb 28, 2009 7:01 pm
by Tiny Tank Rannon
IVhorseman wrote:20 beers is not a lethal amount.
Your liver would say otherwise.
Posted: Sun Mar 01, 2009 1:29 pm
by Rody
my liver KNOWS otherwise.