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BrikWars Stats for Video Game Units
Posted: Fri Apr 24, 2009 7:58 am
by mythica_master9
Hi, I'm kinda new to the forums here at BrikWars, and this is my first "New Topic", so I decided to make it about something that I enjoy (video games), and integrate it into BrikWars (which I also enjoy).
Anyway, this is the topic for posting BrikWars stats for video game units (or structures, or weapons). For example, you could take a unit from your favorite strategy, shooter, or RPG game, and make BrikWars stats for it. If you can provide a pic, whether from the game, or a LEGO representation, even better.
All I ask is that you:
* Specify the video game
* Specify the unit name
* Specify the BrikWars rules edition that you made the stats for
* Make sure your math is at least somewhat accurate (otherwise I might as well make the stats up myself)
Posted: Fri Apr 24, 2009 8:08 am
by mythica_master9
OK, I'll start this avalanche rolling...
Here are the stats I made up for the U.S. Army Ranger from the game Command & Conquer: Generals. The rules edition is 2001.
Classification: U.S. Army Ranger
General Purpose Rifle Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)
Performance Modification: Unusual Skill (because American troops are well-trained)
Standard Equipment:
* Assault Rifle (Machine Gun)
* Mk I Grenade [x1]
* Parachute (Optional, for Insertion by Air only)
Total CP Cost: 16 (14 w/o parachute)
And here is a pic of the unit as I made it in LeoCAD:
http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
Posted: Fri Apr 24, 2009 8:14 am
by mythica_master9
Here are the stats I made up for the U.S. Missile Defender from the game Command & Conquer: Generals. The rules edition is 2001.
Classification: U.S. Missile Defender
Rocket Infantry
TL: 4
Move: 5"
Armor: 5 AV
Skill: 1d6+2
Cost: 6 CP
Specialty: None
Ratio None (troop)
Performance Modification: Unusual Skill (because American troops are well-trained)
Standard Equipment:
* Bazooka
* Mk II Missile [x2]
Total CP Cost: 28
And here is a pic of the unit as I made it in LeoCAD:
http://www.mocpages.com/image_zoom.php? ... ISPLAY.jpg
Posted: Fri Apr 24, 2009 1:52 pm
by pesgores
Those weapons are impossible.
Posted: Fri Apr 24, 2009 6:07 pm
by Bennanteno

From the Neverhood and Skullmonkeys.
For 2005 rules.
Posted: Fri Jun 26, 2009 3:45 pm
by dcl32
great idea
how about Altair from assassins creed?
there isn't really an assassins class though is there.
ahh i'll just wing it
CP: 15
Weapons: sword CP 2 UR 3 RNG CC DMG 1d6+1
short sword 2 2 CC 1d6
throwing knives 1 ea. 3 5" 1d6
hidden blade 2 2 CC 2d6
Posted: Fri Jun 26, 2009 4:09 pm
by birdman
um, stats for the minifig?
Posted: Fri Jun 26, 2009 4:20 pm
by Tiny Tank Rannon
altair
Posted: Tue Sep 01, 2009 10:20 am
by zombpie
hi, i made my own altair stat card in microsoft paint how do i post it?
Posted: Tue Sep 01, 2009 12:13 pm
by Fulizer
upload it to a image hosting site (i use[/url]www.photobucket.com
ut there are others out there) then pu ... aaaaaa.gif[/img]
(without the hyperling tabs) will return as

Posted: Wed Sep 02, 2009 3:48 am
by dilanski
TEACHER FAIL????
Anyways, most charecters just come down to being heroes with better weapons.
Posted: Wed Sep 02, 2009 9:28 am
by IVhorseman
How is that a failure? That's really good advice!
Posted: Wed Sep 02, 2009 12:21 pm
by Fulizer
IVhorseman wrote:How is that a failure?
he may have been commenting on the stupidity of the image.