I’ve been toying with this campaign idea. It starts off with all players involved picking a large amount of unit (400cp, 600cp, 800cp,etc.) and using those select units in a series of smaller battle, say, anywhere between 100 to 300cp and all casualties in-between battles have a chance of surviving there injuries (I’m thinking a skill roll with a UR of 5, this means more expensive/tougher units, like heroes, have a higher chance of surviving, whereas basic infantry, do not.), if they succeed, they progress to the next scenario, if they fail, there out of the campaign.
The basic objective is to wipe out the whole of your enemies army, or at least have the most men surviving by the end of the campaign, but other objectives are possible, but I haven’t thought of any

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What do you think? All ideas and suggestions are welcome.
If your gonna walk on thin ice, you might as well dance.