BrikSpace

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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What would you like to see out of Brikspace?

Awesome not-too-complex space combat!
14
30%
Cool space combat with some tactics thrown in there.
21
46%
Make it more like Battefleet Gothic or something (pretty complex, but fun).
10
22%
I just wanna build the ships, man.
1
2%
 
Total votes: 46

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Olothontor
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Post by Olothontor » Sun Jul 05, 2009 10:27 pm

No, you couldn't. You have a movement phase and an action phase. If you moved twice, it would mean you boosted as your action, which would deny you any attacks. You can move half speed,. attack, and then move again at half speed NEXT turn, but there's no way to do it in the same turn.


Although that is a nice idea for an Epic Formation.
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Post by halo 3000 » Sun Jul 05, 2009 10:28 pm

Epic as in GW Epic?
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Post by Olothontor » Sun Jul 05, 2009 10:31 pm

No, as in MY Epic. Dude, you should really, REALLY read the updates :)

In the Google Notebook version, not the PDF. The PDF hasn't been updated yet.
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halo 3000
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Post by halo 3000 » Sun Jul 05, 2009 10:35 pm

ah I printed out the pdf version, so it might be added? my CQC frigate is based off the thought of hit and run
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Post by Olothontor » Sun Jul 05, 2009 10:36 pm

I added it as an Epic Formation. Check the G-Nb.
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Post by halo 3000 » Sun Jul 05, 2009 10:42 pm

Awesome! Thanks for adding my idea! I REALLY appreciate it!
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Post by Olothontor » Sun Jul 05, 2009 10:50 pm

Oh, no problem at all! I'm always open to my player's ideas.
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halo 3000
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Post by halo 3000 » Sun Jul 05, 2009 10:59 pm

alright ill be up until 2 tonite! hopefully ill be able to post pics of my fleet tomarow.
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Post by MasterEcabob » Sun Jul 05, 2009 11:03 pm

Cool, how many ships are you planning on making?
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

As if we care. More explosives!

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Post by halo 3000 » Sun Jul 05, 2009 11:10 pm

eh I don't know Ill probably make about 3 to 4 of the same frigates, I can choose which ships I want from a reserve depending on the battle.
Edit: I'm off for the night see you guys tomorrow.
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Post by halo 3000 » Mon Jul 06, 2009 11:55 am

sorry for double post but I had some good ideas last night. What about a missile scrambler package that decreases accuracy of missiles and everything within 4in of the ship with the scrambler get the effect, all missiles in range of the scrambler gets its chance to hit cut in half.

mass driver turret (small medium or large) same damage as laser turret of same class but costs more and has a 50/50 chance of ignoring shields.

AND I suggest we rework the engine system to something like this
each class has its own basic engine like flagships 2in and dreadnaughts 2.5in and go up from there then if the player wants he/she can purchase a engine upgrade whatever ship he/she wants.

would this be a valid frigate?

Shortsword class frigate(smallest ones in the pic)
2 impact batteries= 6 cp
1 light burst cannon= 3 cp
2 basic engines = 3 cp
since I get 1 engine free I bought another for 3cp
light armour
move = 20in?

also how much would a missile barge move?

How many cargo units is a missile?

my fleet(so far)

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Post by massacre » Tue Jul 07, 2009 9:05 pm

Idea:
Why don't you have space mines, or like a missile that explodes and distributes space mines?

The stats would be something like this:

MinePackage: Can be equipped on any ship that uses missiles, it takes up the same amount of space as two missiles and instead of shootinga missiles, it drops a mine doing 2d6 of damage every inch for up to 10 inches.
When passing through an area where there are mines, you have a 50% chance of blowing up the mine, this gets halved for every inch away from the mine up to 3 inches.


There are also missiles that send mines flying when they explode, these are called Rapid Speed Mine Delivery System or R.S.M.D.S (risemdes for those of you who can't pronounce words without vowels) anyway these do 4d6 damage and send 6 mines spiraling in random directions as determined by the player, you can only have one R.S.M.D.S per misle package (small or large).


There it is sorry if it seemed like a long, boring block of text., :lol:
Hope you like it,
Olontonor Please put it in the gooogle notepad.
I'd just as soon stab you with a saudering iron, so please type something worth the 10 seconds it took to read. please.

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Post by benkim123 » Wed Jul 08, 2009 1:37 am

theblackdog has already used mines in his forum battle Brikspace!
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Post by massacre » Wed Jul 08, 2009 7:05 am

Yeah, but this isn't about theblackdog's using it in a forum battle (unless the battle caused it to be added to the google notepad of rules.)
I'd just as soon stab you with a saudering iron, so please type something worth the 10 seconds it took to read. please.

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Post by Olothontor » Wed Jul 08, 2009 7:08 am

MasterEcabob and I have already begun the planning for a Mine-Laying ship class, so don't worry about mines. We'll make them simple, a layed minefield would just count as Difficult Terrain, and every turn you're in the minefield, roll a d6. On a 5+, the mines do damage equivalent to Small Rockets.

As for all of your ideas, halo3000, I will definitely take them into consideration. Also, really, REALLY nice fleet. What are the ship classifications? I see three Frigates and a Missile Barge, but that's about it.

Any Missile that is able to be purchased without Missile Packages (A la Freighter) takes up as much cargo space as it does in a Missile Package (a SubSpace Nuclear Missile takes up four, a Light takes up one, etc).
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