I got this idea from an old star wars game
you need:
3+ space tugs or recovery space scooters per team
several pieces of space junk logically worth recovering i.e. parts to an orbital cannon
2+ starfighters per team (always have 40% more tugs than fighters) per team
an diverse space battlefield with bits of debris etc
optional: large space ship each
at the start of the game decide on a starting point each, the objective is to use the tugs to get all the space junk to your respective starting point destroying opponent tugs fighters etc everytime a ship or tugs destroyed next turn it respawns at its starting point.
ideas on how to improve?
'Tug of war' space scenario
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- dilanski
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'Tug of war' space scenario
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major_sephiroth
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Well I'd say use it as a deathmatch scenario, and the space junk can be used to obliterate the competition. Maybe it could be a space station or carrier wreckage and you salvage weapons off it, and use them to fight each other?
Also, instead of saying 40% more tugs than fighters, use a ratio of 3:2 Tugs:Fighters. Much easier to work out.
Also, instead of saying 40% more tugs than fighters, use a ratio of 3:2 Tugs:Fighters. Much easier to work out.
- Theblackdog
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