'Tug of war' space scenario
Posted: Tue Jul 21, 2009 5:45 am
I got this idea from an old star wars game
you need:
3+ space tugs or recovery space scooters per team
several pieces of space junk logically worth recovering i.e. parts to an orbital cannon
2+ starfighters per team (always have 40% more tugs than fighters) per team
an diverse space battlefield with bits of debris etc
optional: large space ship each
at the start of the game decide on a starting point each, the objective is to use the tugs to get all the space junk to your respective starting point destroying opponent tugs fighters etc everytime a ship or tugs destroyed next turn it respawns at its starting point.
ideas on how to improve?
you need:
3+ space tugs or recovery space scooters per team
several pieces of space junk logically worth recovering i.e. parts to an orbital cannon
2+ starfighters per team (always have 40% more tugs than fighters) per team
an diverse space battlefield with bits of debris etc
optional: large space ship each
at the start of the game decide on a starting point each, the objective is to use the tugs to get all the space junk to your respective starting point destroying opponent tugs fighters etc everytime a ship or tugs destroyed next turn it respawns at its starting point.
ideas on how to improve?