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Hero Gallery
Posted: Tue Dec 25, 2007 7:45 pm
by EvilTobbacconist
I figured I'd better start up a topic to show off Hero pictures and stats.
Okay, first, we have Cyborg BLU-03 (name's a work in progress)
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876670
Stats
Cost: 24cp
Skill: 1d10+2
Move: 9"
Armor: 2d6
Specialities: Heroic Ego
-Weapons-
2x Gusteppo Pistols
UR:4 Dmg:1d6+2 Range:8" Cost:5
Next, we have the mighty Draconius Rex!
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2876671
Stats
Cost: 24cp
Skill: 1d10 (+2CC)
Move: 6"
Armor: 3d6+2 (+2CC)
Specialities: Heroic Ego
-Weapons-
Broadsword(Heavy Weapon)
Sheild
M1 Special (Pistol)
UR:3 Dmg:1d6 Range:8" Cost:4cp
Now, the most experienced of all the Heros, surivior of the Great SpaceMan Purge, The Copper Ace!
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877824
Stats
Cost: 23cp
Skill: 1d10+2
Move: 9"
Armor: 2d6+2
Specialities: Heroic Ego
-Weapons-
Saber of Shining Destruction
UR:3 Dmg:2d6 Range:CC Cost:6cp
Blaster Pistol
(Short Range Weapons stats)
Finally, we have the least inspired hero of all, Sgt. Sharkbite.
Image
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2877804
Stats
Cost: 23cp
Skill: 1d10 (+2CC)
Move: 9"
Armor: 2d6 (+2CC)
Specialities: Heroic Ego
-Weapons-
2x Broadswords Of Justice
UR:3 Dmg:1d6+3 Range:CC Cost:5cp
Thats all of them, so please, post your heros or just comment on mine.
Out.
Posted: Wed Dec 26, 2007 12:56 am
by IVhorseman
BLU-03 is fine.
yellow space man = The Copper Ace
frenchy = Draconius Rex
but one question: how does Rex's shield have a range of 8 inches? aren't shields contact-only? or i guess it could block bullets, but wouldn't that just be blocking at any range?
Posted: Wed Dec 26, 2007 1:13 am
by EvilTobbacconist
No, thats the range of the M1 Special (his pistol), also thanks for the name ideas, but I will wait to see what else crops up first before more edits are made.
Posted: Thu Dec 27, 2007 1:57 am
by Almighty Benny
I second Draconius Rex in substitute of Frenchy
The Yellow Spaceman:
The Great Banana Hunter
Unmellow Yellow (saw it on a crayon)
THE MIGHTY LORD KASIMIR
I have no idea. I should probably come up with more later when it's not 2 in the morning.
Posted: Thu Dec 27, 2007 2:32 am
by EvilTobbacconist
Um, you know, I created this topic to see your heros, not just for name ideas, just in case that wasn't clear already.
Posted: Sun Dec 30, 2007 2:15 pm
by The Lizard King
I don't normally have the same hero evey battle, he's usually different everytime. But he's easy to find because he'll always have the Death Gun in his hand.
Posted: Fri Jan 04, 2008 5:15 pm
by piltogg
well here is my hero i just use basic stats and he doesn't yet have a name
http://www.brickshelf.com/cgi-bin/gallery.cgi?i=2910262
Posted: Fri Jan 04, 2008 7:01 pm
by Leonardo812
Works now.
Sweet. Gotta love that weapon.
Posted: Fri Jan 04, 2008 7:22 pm
by Captain Nomouth
Here are three of my four heros:
from left to right they are some guy who leads my air force, Captain Nomouth, and me.
Posted: Fri Jan 04, 2008 7:40 pm
by piltogg
very nice \
I espescialy like your background
Posted: Fri Jan 04, 2008 7:43 pm
by Captain Nomouth
Oh, that's just my base they are standing in front of.
Posted: Sun Jan 06, 2008 9:51 pm
by Carda
Here's an idea I came up with:
Vapor Snake
CP: 14
Skill: 1d10 (Special)
Move: 5" [he's sneaky, thus must move slower to avoid detection]
Armor: 2d6
Heroic Ego: Stealthy Badass
--Has Stealth bonus much like that of a Ninja.
--Gets a +2 bonus to all skill and attack rolls as long as he is not within line of sight of any enemy unit (Stealth does not count for purposes of this bonus). Any minfigs killed this way are removed from the field of play (or else Vapor Snake must find a place to hide the body).
--Disadvantage: If Vapor Snake is spotted or discovered by an enemy unit, he must find a place to hide immediately (he can still attack as his action, but all movement must be in the direction of a good hiding spot). Once he finds it, he must remain there (and remain unseen) for a full turn before he can resume his objective.
Posted: Mon Mar 31, 2008 12:20 pm
by feuer_faust
Good ol' threadomancy.
Anyways, love the snake character! A good model, and those rules (while silly) are very fitting for that MGS feel.
I will actually try to post a hero or two tonight, including my custom-built hammer of doom.

Posted: Mon Mar 31, 2008 2:42 pm
by Joetrillion

My main hero and sig fig high commander Lucas xicari.
iv'e got no special stat's for him i just use heroe's one's.
Posted: Tue Apr 01, 2008 6:53 am
by feuer_faust
So, here are two heroes I've made (but not yet used!) I'll add their rules later this morning when I get to work.
Tank McBrickhouse
Tank is a specialist when it comes to hitting things with things. Unfortunately, this specialized "training" has left him dim-witted and clumsy.
CP: 11+2+5 = 18 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?):
as usual. Cliche': Bruce Willis
+Combat Monster (+2 cp):
Tank recieves a +2 on all skill checks for melee combat actions (hitting with weapons, shoving, crunching cans on his forehead), but -2 to any other skill check (building, using ranged weapons, signing treaties).
+The Big Hammer (+5 cp):
Tank's signature weapon, it counts as a regular two-handed weapon except that it does 2D6+2 damage.
Skelly Evilton
This particular skeleton is far more evil than the rest, personally leading the undead armies. His major flaw is that he finds himself a master comedian, often buffeting his foes with corny jokes and awful puns before laying into them with his cliche' scythe.
CP: 11+2+1+5+1+9= (20+9) 29 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?):
as usual. Cliche': Evil Ash
+Master of Undeath (+2 cp):
Undead within 6" of Skelly gain +1 to all skill and damage rolls.
+Riding (+1cp): As for "pilots/riders."
+The Big Scythe(+5 cp): 2-handed weapon. Can be used 1-handed by Skelly.
+Sheild (+1 cp): As normal.
+Evil Dead Horse (+9 cp):
Foul-tempered and spitefull, only a determined soul can capture and ride an Evil Dead Horse. And then, only until the thing breaks free and wreaks havoc.
The Evil Dead Horse counts as a normal, unarmored horse except that it is "Half-Minded (subjugated)."
There we go. Ended up making up more new things than I thought I would. Hopefully nothing too bad... Wacha think?