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Rocket Saw
Posted: Fri Feb 29, 2008 3:57 pm
by Matt
A bit ago Cheezbob325 posted
this and it inspired me to build this....

(Dang that picture turned out good!)
The Almighty Rocket Saw!!! I think it turned out quite nicely. (Well not actually nicely, more like meanly!

)
Posted: Fri Feb 29, 2008 4:04 pm
by DarkWolf
I love you. Now, make a tutorial on how to build it plus stats!
Posted: Fri Feb 29, 2008 4:07 pm
by Bonn-o-Tron
DarkWolf wrote:I love you. Now, make a tutorial on how to build it plus stats!
Agree'd
Posted: Fri Feb 29, 2008 4:08 pm
by Matt
Ok I'll try.
Posted: Fri Feb 29, 2008 4:55 pm
by Blitzen
DarkWolf wrote:I love you. Now, make a tutorial on how to build it plus stats!
Couldn't have said it better myself.
Posted: Fri Feb 29, 2008 5:32 pm
by piltogg
doesn't look very sturdy but I havent done beter...YET however, so I won't complain at you hardcore.
Posted: Fri Feb 29, 2008 7:28 pm
by pesgores
Posted: Fri Feb 29, 2008 7:38 pm
by Matt
I should have added more of a discription in the first post. Yes it does shoot saws,
but not just plain old saws, CHAIN-saws! Also, it doesn't just "shoot them", it launches them like an RPG launcher.
It's also a trainer, they lock-on and are capeble of chaising objects.
Posted: Fri Feb 29, 2008 8:05 pm
by pesgores
Matt wrote:I should have added more of a discription in the first post. Yes it does shoot saws,
but not just plain old saws, CHAIN-saws! Also, it doesn't just "shoot them", it launches them like an RPG launcher.
It's also a trainer, they lock-on and are capeble of chaising objects.
You are lucky because i know what an RPG is.
Is it attached to some cable inside the weapon?
Posted: Fri Feb 29, 2008 8:06 pm
by Foggy
DarkWolf wrote:plus stats!
I'm on it!
Range 12" (or 18")
Use 4
Damage 3d6+1d10 explosion.
Cost: Umm...lets say 20cp for now.
Friggin' Chainsaw!: If the damage of the chainsaw exceeds its target, it does not explode and moves through to another target.
Posted: Fri Feb 29, 2008 8:57 pm
by Matt
instead of just use rating 4 you can also take a one turn prep to "lock on" and then just fire, no skill roll requiered!
Posted: Fri Feb 29, 2008 9:13 pm
by Smalex
I agree with Matt, it seems more reasonable, and simpler.
(P.S. I'm in love with the chainsaw rocket!)
Posted: Fri Feb 29, 2008 10:54 pm
by IVhorseman
i disagree. do you realize how broken it is to just automatically hit and do damage to something? instead, i propose the lock-on method i've been using for years: a locked-on missile can ignore all penalties for movement, as if the target were standing completely still (that's total for +1, regardless of how fast a target's moving, newbies).
Posted: Fri Feb 29, 2008 11:08 pm
by Matt
Hmmmm.....I like it!
Posted: Fri Feb 29, 2008 11:25 pm
by Pvt Expendable
nice work,.... looks heavy