'Constructo' weapons
Posted: Thu Dec 10, 2009 3:30 pm
Based on R&C-ACIT.
These rules are mainly for RPG style games OR games with few troops. 'Constructo' weapons are basically weapons with upgrades that change there properties, they come in 3 varieties:
Pistol: represent by one of the space police guns.
Rifle: represent by a large camera piece.
Sniper: represent by a large camera with a lightblade piece (I recommend black) on the front
Above are the base models, each has the standard stats and the sniper gets +10" range +4cp.
A minifig always starts with a base model. at the begining of a game spread around the field several cases each one containing a random upgrade, A minifig can open these cases, the upgrade can be used at any time by any of the players fig's.
Below are upgrades for eac weapon.
Pistol:
Barrel upgrades:
Dual barrel: (show with binocular piece on the end) A player can re-roll any attack once, he must go with the second roll if he does.
(RUN OUT OF ROOM ON PS3 I'LL CREATE ANOTHER POST HANG ON!!!)
These rules are mainly for RPG style games OR games with few troops. 'Constructo' weapons are basically weapons with upgrades that change there properties, they come in 3 varieties:
Pistol: represent by one of the space police guns.
Rifle: represent by a large camera piece.
Sniper: represent by a large camera with a lightblade piece (I recommend black) on the front
Above are the base models, each has the standard stats and the sniper gets +10" range +4cp.
A minifig always starts with a base model. at the begining of a game spread around the field several cases each one containing a random upgrade, A minifig can open these cases, the upgrade can be used at any time by any of the players fig's.
Below are upgrades for eac weapon.
Pistol:
Barrel upgrades:
Dual barrel: (show with binocular piece on the end) A player can re-roll any attack once, he must go with the second roll if he does.
(RUN OUT OF ROOM ON PS3 I'LL CREATE ANOTHER POST HANG ON!!!)


