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jet pack?

Posted: Wed Feb 17, 2010 9:41 pm
by playwell
in brik wars how do you clasify a jet pack? is it armor? a mount? or a special creation? i am a bit confused. help

Posted: Wed Feb 17, 2010 9:44 pm
by aoffan23
I'd say just count it as equipment on the minifig, and pay for movement just like you would a special creation. But be sure to include the cost in the cost of the fig.

Posted: Wed Feb 17, 2010 9:54 pm
by spartan117
oh and if he is not trained to use it he has to feat it and if he fails....BOOM!


oh and if he dies also BOOM!

Posted: Wed Feb 17, 2010 10:09 pm
by OneEye589
It would just be an item that when worn my a minifig gives them a flight speed as well.

Posted: Thu Feb 18, 2010 12:04 am
by playwell
Thanks, for helping.

Posted: Thu Feb 18, 2010 7:32 am
by legacymedia92
Using the creation rules:

Cons 10cp
Move 10 (flying)
If hit 1d6 armor if over come level 1 explosion.

Posted: Fri Feb 19, 2010 1:10 am
by Silent-sigfig
From a thread a while back.
Jump jets are powerful but low-precision. When a jump jet is activated, the minifig chooses the direction he wants to go (vertical, horizontal, whatever), hits the button, and... rolls 1d6. Whatever he rolls, that's how far he goes, and the movement is so fast that he can't take any Actions in the middle. Furthermore, rolling Bonus Dice is mandatory on any Critical Success, so he may end up going a lot farther than he intended.

Posted: Fri Feb 19, 2010 3:13 pm
by RagnarokRose
Silent, you're talking about a jump jet. Jetpacks are more controllable, jump jets just throw you in a direction.

Posted: Fri Feb 19, 2010 4:27 pm
by muffinman42
Jump jets are for boosting the jump, a jack pack is for flight.
Unless your takeing about aircraft, but then the correct term is VTOL or S/VTOL.

Posted: Fri Feb 19, 2010 7:51 pm
by Silent-sigfig
same thing.

Posted: Sat Feb 20, 2010 12:59 pm
by birdman
According to the 2001 rules a jet pack increases a minifig's move by 5" and costs 10 CP.

Posted: Wed Mar 10, 2010 3:13 pm
by Fulizer
Generally, making equiptment that improves a minifig costs the same as giving the improvements to the minifig itslef. this could also apply to regular movement increase, or skill improvements

Posted: Thu Mar 11, 2010 1:50 pm
by Magic Soap
My jumpjets allow for half the move on ground, plus 1D10 sprint if needed either horizontally or vertically.

Posted: Fri Mar 12, 2010 4:49 pm
by Cpt. Zipps
Remember the K.I.S.S. principle.

Mine is just 4 CP and it doubles movement( and makes it flight too.)