the Athraithes (P.M.S.R.T.) stats
Posted: Thu Jun 17, 2010 9:58 am
I apologize for the confusion this thread was never about dicks just my floppy penis changed it was really about the stats for theses guys http://www.brikwars.com/forums/viewtopic.php?t=4854
but if you would like to continue it on the topic of dicks fine by me.
-Commander
Cp: 20 skill: 1d10 move: 8” armor: 1d10
Great shot- +3 to skill and damage rolls for ranged combat.
Grenades (x2) - damage: 1d10 range: 6”
Rifle- damage: 2d6 range: 9” use: 4
-One eye
Cp: 21 skill: 1d10 move: 8” armor: 1d6+2
Mage- can perform a magic feat once per turn.
Sword- damage: 2d6 range: cc use: 4
Fire staff- damage: 1d6+3 (fire damage) range: 9” use: 4, plus 1 to all fire damage.
-Red head
Cp: 20 skill: 1d10 move: 8” armor: 1d6+2
Spider gymnastics- takes no penalty for climbing and wall walking as long as they come to a stop on an appropriate platform. Can leap full move, takes no damage from falling.
Heroic abilities- can use a heroic feat once per turn.
Stealth- when moving at ½ speed cover is +1/3 and +2/3 when stopped. Effect is negated if they draw attention to them self or is spotted by a scout.
Elfin blade-damage: 2d6 range: cc use: 4
Bow- damage: 1d6 range: 6” use: 3
-Grey
Cp: 15 skill: 1d10 move: 8” armor: 1d10
Tremor sense- can see anything within 12” without line of sight.
Weapon master-can carry up to 7 weapons on his body (including shields) and the cost of the weapons adds to his cost. He must be able to hold the weapon.
Strength- has plus two to all damage roles for attacking and parrying in close combat.
-Scythe
Cp: 20 skill: 1d10 move: 9” armor: 1d10+2
Necromancer-once every 2 rounds they can attempt to summon 1d4-1 skeletons use is 5.
Scythe- damage: 2d6 range: cc use: 4 (gives control over wind-once per turn they can attempt to control the wind like wind blast fly ECT.
-Thunder strike
Cp: 26 skill: 1d10 move: 8” armor: 1d10
Good shot- has plus 2 for damage and skill roles for ranged combat
Strength- has plus one to all damage roles for attacking and parrying in close combat.
Hatred for peaches – gains plus two to all combat rolls against peach colored minifigs.
Brute Spiker- damage: 1d6+1 range: 6” use: 3
Brute mauler- damage: 1d6+1 range: 6” use: 3
Sniper rifle–damage: 2d6 range: 9” use: 4
-Solvess
Cp: 40 skill: 1d12 move: 10” armor: 2d10
Farce- can use the farce.
Strength- has plus one to all damage roles for attacking and parrying in close combat.
Agility- Plus one to all response and dodge rolls. Can climb ropes and ladders with there hand’s full.
Favored- he is favored by a human overlord so any die role made by this minifig must be one half of the maximum role or they are rerolled.
Sig-fig ego can do a 1 sig fig feat per turn.
Beam saber- damage: 2d6+1 range: cc use: 3
Blaster- damage: 1d6+1 range: 6” use: 3
but if you would like to continue it on the topic of dicks fine by me.
-Commander
Cp: 20 skill: 1d10 move: 8” armor: 1d10
Great shot- +3 to skill and damage rolls for ranged combat.
Grenades (x2) - damage: 1d10 range: 6”
Rifle- damage: 2d6 range: 9” use: 4
-One eye
Cp: 21 skill: 1d10 move: 8” armor: 1d6+2
Mage- can perform a magic feat once per turn.
Sword- damage: 2d6 range: cc use: 4
Fire staff- damage: 1d6+3 (fire damage) range: 9” use: 4, plus 1 to all fire damage.
-Red head
Cp: 20 skill: 1d10 move: 8” armor: 1d6+2
Spider gymnastics- takes no penalty for climbing and wall walking as long as they come to a stop on an appropriate platform. Can leap full move, takes no damage from falling.
Heroic abilities- can use a heroic feat once per turn.
Stealth- when moving at ½ speed cover is +1/3 and +2/3 when stopped. Effect is negated if they draw attention to them self or is spotted by a scout.
Elfin blade-damage: 2d6 range: cc use: 4
Bow- damage: 1d6 range: 6” use: 3
-Grey
Cp: 15 skill: 1d10 move: 8” armor: 1d10
Tremor sense- can see anything within 12” without line of sight.
Weapon master-can carry up to 7 weapons on his body (including shields) and the cost of the weapons adds to his cost. He must be able to hold the weapon.
Strength- has plus two to all damage roles for attacking and parrying in close combat.
-Scythe
Cp: 20 skill: 1d10 move: 9” armor: 1d10+2
Necromancer-once every 2 rounds they can attempt to summon 1d4-1 skeletons use is 5.
Scythe- damage: 2d6 range: cc use: 4 (gives control over wind-once per turn they can attempt to control the wind like wind blast fly ECT.
-Thunder strike
Cp: 26 skill: 1d10 move: 8” armor: 1d10
Good shot- has plus 2 for damage and skill roles for ranged combat
Strength- has plus one to all damage roles for attacking and parrying in close combat.
Hatred for peaches – gains plus two to all combat rolls against peach colored minifigs.
Brute Spiker- damage: 1d6+1 range: 6” use: 3
Brute mauler- damage: 1d6+1 range: 6” use: 3
Sniper rifle–damage: 2d6 range: 9” use: 4
-Solvess
Cp: 40 skill: 1d12 move: 10” armor: 2d10
Farce- can use the farce.
Strength- has plus one to all damage roles for attacking and parrying in close combat.
Agility- Plus one to all response and dodge rolls. Can climb ropes and ladders with there hand’s full.
Favored- he is favored by a human overlord so any die role made by this minifig must be one half of the maximum role or they are rerolled.
Sig-fig ego can do a 1 sig fig feat per turn.
Beam saber- damage: 2d6+1 range: cc use: 3
Blaster- damage: 1d6+1 range: 6” use: 3