Dime-A-Dozen Troopers
Posted: Tue Jan 25, 2011 10:12 pm
EDIT: Expect a number of these over the next while: my room mate and I like making different units... different. Eventually (if it gets bad enough) I'll cull some threads and make one giant, snaking monstrosity as an archive of my efforts.
Updates are displayed in glorious 0000FF.
From the far reaches of an ancient empire a long time ago and way far away come the Dime-A-Dozen Troopers. Plentiful, hardy, and cheap, these ignominious soldiers fill the ranks of armies everywhere. They care not who they fight for or if they end up fighting each other; they care only that they are paid their five dollar combat pay on time.
Updates are displayed in glorious 0000FF.
From the far reaches of an ancient empire a long time ago and way far away come the Dime-A-Dozen Troopers. Plentiful, hardy, and cheap, these ignominious soldiers fill the ranks of armies everywhere. They care not who they fight for or if they end up fighting each other; they care only that they are paid their five dollar combat pay on time.
And now you know why they are everywhere!Dime-A-Dozen Trooper: 4 CP
Skill: 1D6
Move: 5"
Armor: 5
Monopolystyrene Vacuum Armor (+1 cp): Environmentally sealed and granting it's wearer +1 armor, this is the main reason why the troopers have survived for so frustratingly long.
Dies in Droves (-1 cp): Due to some genetic programming and the relative shoddiness of their mass production, troopers have a love of mayhem (even if they are on the receiving end!) Any time a friendly unit is wounded, the wound is transferred to a random trooper within 6", provided the trooper could have been attacked in the first place.