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elite soldiers (not the elite minifig again)

Posted: Mon May 02, 2011 4:09 pm
by bigbigdogbig
some stats for elite soldiers, when I come up with more I will edit the thread.

Elite insurgent CP: 9
Skill: 1d8
Move: 6”
Armor: 5
Stealth (+2): +1/3 to cover if moving at half speed and +2/3 to cover if he holds still.
Perfect trooper (+1): the elite insurgent can make opportunity actions and attacks without spending 1” to reedy for it.


Elite officer CP: 11
Skill: 1d8+1
Move: 6”
Armor: 6
Stealth (+2): +1/3 to cover if moving at half speed and +2/3 to cover if he holds still.
Perfect trooper (+1): the elite officer can make opportunity actions and attacks without spending 1” to reedy for it.
Leadership (+1): you know.


Elite commander CP: 13
Skill: 1d10
Move: 6”
Armor: 7
Stealth (+2): +1/3 to cover if moving at half speed and +2/3 to cover if he holds still.
Perfect trooper (+1): the elite commander can make opportunity actions and attacks without spending 1” to reedy for it.
Leadership (+1): you know.


Silencer: cost: 1 adds 1 to damage rolls from the weapon. If fired when in stealth mode the model is not given away.


Assault rifle: cost: 6 use: 3 dmg: 1d6+2 rng: 10”
Assault: if the unit who was trying to fire this weapon fails the use roll then he can roll again. But only the first time the unit fails.

Posted: Mon May 02, 2011 5:18 pm
by GeneralOfDeath
The attack of opportunity thing should cost 1cp, and insurgent is spelled, um, yeah...