Perk system

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

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IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
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Post by IVhorseman » Tue Nov 08, 2011 1:31 pm

What's wrong with long games? just save up for a nuke.

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*CRAZYHORSE*
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Post by *CRAZYHORSE* » Wed Nov 09, 2011 3:31 pm

Just roll another J.
stubby wrote:You were inb4beluga.

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Gungnir
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Post by Gungnir » Wed Nov 09, 2011 5:57 pm

IVhorseman wrote:What's wrong with long games? just save up for a nuke.
Nothing's wrong with long games, as long as they're exciting. But when each player's turn consists of "I kill some of your guys and buy some for me" over and over again, it gets really stale.
BrikThulhu eats 1d6 minifigs each turn.

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IVhorseman
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Post by IVhorseman » Wed Nov 09, 2011 6:04 pm

Gungnir wrote:... When each player's turn consists of "I kill some of your guys and buy some for me" over and over again, it gets really stale.
Which I totally agree with, which is why you should pre-build all your units and set them aside. Once you get enough kill-inches to call in your pave low, your ability to eliminate the other players greatly increases. Again, it falls into the same game-design that works so well in call of duty: he who has the most kills continues to get all the other kills.

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OneEye589
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Post by OneEye589 » Wed Nov 09, 2011 6:24 pm

Have a set number of stages that you could bring in. Create a squad of infantry, a small vehicle, large vehicle and Death machine. If you want reinforcements now, do your squad of infantry and a small vehicle, but you're gonna have to start over if you want that Death machine later on.

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IVhorseman
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Post by IVhorseman » Thu Nov 10, 2011 12:03 pm

YES. EXACTLY LIKE THIS.

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