Microspace ideas
Posted: Fri Jul 20, 2012 10:05 am
So yeah, while these rules work and I especially like weapons not having ranges, I think they could use some work...
For instant, lack of range limitations makes movement kind of moot point for anything besides ramming.
What I suggest is adding "Railguns" to the standard weapons list, then altering "Burst Cannons" into their polar opposite.
These "Flak Cannons" still have the burst effect of potentially damaging any craft within three inches of a target, but also suffer from damage falloff if the target is more then a certain distance away.
Also would be good just outright remove length restrictions on Ship Classes, and maybe somehow standardize CP cost with Fleet Points instead.
For instant, lack of range limitations makes movement kind of moot point for anything besides ramming.
What I suggest is adding "Railguns" to the standard weapons list, then altering "Burst Cannons" into their polar opposite.
These "Flak Cannons" still have the burst effect of potentially damaging any craft within three inches of a target, but also suffer from damage falloff if the target is more then a certain distance away.
Also would be good just outright remove length restrictions on Ship Classes, and maybe somehow standardize CP cost with Fleet Points instead.