Video recording

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Tzan
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Video recording

Post by Tzan » Mon Sep 26, 2016 3:37 pm

What do people use for recording video of a game screen these days?

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Insert_blank
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Re: Video recording

Post by Insert_blank » Mon Sep 26, 2016 6:40 pm

Open Broadcast Software or something like that. Google (or Bing) OBS video capture.
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Natalya
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Re: Video recording

Post by Natalya » Mon Sep 26, 2016 9:08 pm

OBS is the best, can confirm, 10/10 would recommend.
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Tzan
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Re: Video recording

Post by Tzan » Mon Sep 26, 2016 9:11 pm

Cool, thanks guys.

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Overwatch_Elite
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Re: Video recording

Post by Overwatch_Elite » Mon Sep 26, 2016 11:30 pm

unregistered hypercam

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Re: Video recording

Post by Insert_blank » Tue Sep 27, 2016 4:13 am

take it back. Unregistered hypercam really gives you that 2005 feel videos these days have really lost.
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Re: Video recording

Post by Overwatch_Elite » Tue Sep 27, 2016 3:11 pm

make sure any instructions you give are typed out on notepad instead of voicing them

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Tzan
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Re: Video recording

Post by Tzan » Tue Sep 27, 2016 4:26 pm

I have an "instructions.txt" file.

I just solved the last problem ... with my balls.
So my balls work fine now.

my balls can be hit
my balls can fly
my balls can bounce
my balls can roll
my balls can bounce off slopes
my balls can roll on slopes
my balls can change heading
my balls can spin correctly based on speed.
my balls can bounce off obstacles
my balls can be slowed down by friction
my balls can be slowed down when passing thru certain objects

maybe you'll be able to see my balls one day.

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Zupponn
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Re: Video recording

Post by Zupponn » Tue Sep 27, 2016 6:07 pm

Camcorders work well.
Image

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Tzan
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Re: Video recording

Post by Tzan » Tue Sep 27, 2016 6:44 pm

I never got one of those.

My first thought was to sketch each frame into a sketch book, flip book style.
Then using an animation stand, shoot each page onto 8mm film.
Then get that developed and scanned into a digital format.

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Re: Video recording

Post by dilanski » Tue Sep 27, 2016 8:49 pm

OBS works, but can be a pain to get good footage out at the end. I've found ShadowPlay to work well, but it requires supported Nvidia hardware.
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