Currency

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Tzan
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Currency

Post by Tzan » Fri Nov 06, 2015 10:18 am

So as we all know the Brikverse currency is known as the FU (Freedom Unit).
Another one pooped into my head, not a replacement.
Maybe each empire has their own local currency.

McDollar

Add any current currency thoughts here.
Last edited by Tzan on Fri Nov 06, 2015 10:30 am, edited 1 time in total.

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Re: Currency

Post by Duerer » Fri Nov 06, 2015 10:27 am

Mine are shameless IRL rip-offs. Now that you mention it, should any of these be renamed for the lulz?
Złoty -> Konfederacja
Forint -> Magyar
Dinara -> Transsrbija
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Re: Currency

Post by Natalya » Fri Nov 06, 2015 10:49 am

ASE trades in precious bricks, namely Brickonium crystals, chromium crystals, gold elements//coins, and energy orbs. They have stockpiles of the preferred currency of other nations; gt pieces for ZMC, OT for dealing with Iceworld, etc.
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Re: Currency

Post by stubby » Fri Nov 06, 2015 2:22 pm

Tzan wrote:So as we all know the Brikverse currency is known as the FU (Freedom Unit).
I like the FU, but there isn't a single nation in the brikverse that likes freedom except ironically. Why not the Fiscal Unit?

It'd also be funny if the secondary currency was the Credit Parcel.
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Re: Currency

Post by RedRover » Fri Nov 06, 2015 2:29 pm

I just use the unimaginative and uninteresting Galactic Credit

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Tzan
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Re: Currency

Post by Tzan » Fri Nov 06, 2015 4:22 pm

stubby wrote:
Tzan wrote:So as we all know the Brikverse currency is known as the FU (Freedom Unit).
I like the FU, but there isn't a single nation in the brikverse that likes freedom except ironically.
Yeah thats why I like it so much.
It sounds like super annoying american fratboy religious dictator redneck talk.
Like those Bleywatch guys defending freedom by murdering peaches.

( there seems to be a BlayWatch https://www.google.com/search?q=bleywat ... 858#imgrc=_ )

stubby wrote: Why not the Fiscal Unit?
I suppose some guy in a suit would say that.
Just doesn't seem awesome enough.

A government could have an official term and some people could use a slang variation.

stubby wrote: It'd also be funny if the secondary currency was the Credit Parcel.
Its secondary because half the people never use CP. :D

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Re: Currency

Post by Tzan » Fri Nov 06, 2015 4:31 pm

So in a non table top setting.
An iron mine would dig up iron but is immediately converted to CP, a more generic resource.
All your mines just add to your CP total
And you can use FU to buy CP directly, if you needed to.
Then you use the CP to create buildings and vehicles.
So 1 CP is a big FU item.

FU is then mostly used for buying personal items like milk, cookies and pistols.
CP is for big construction projects.

A Credit Parcel is like a futures contract for a parcel of actual raw materials.
It can be traded just like money or exchanged for the actual material.

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Re: Currency

Post by Tzan » Fri Nov 06, 2015 6:16 pm

Code: Select all

using System;
//using System.Collections;
//using System.Collections.Generic;
//using System.Linq;
//using System.Text;


/*
 * Money is a Component 
 * that holds a character's money, not as physical objects,
 * but just as data with the Character, Faction, Company, Bank, any entity that would have money
 * 
 * 
 * David Burke
 * Started:        11/5/15
 * Last edit:      11/6/15
 * 
 * 
 */


namespace DAB
{
	public class Money : DAB_Component
	{
     public string name = "FU";
	  public string longName = "Freedom Units";
	  public string description ="A small coin with an image of a hand indicating that: \"You are number one!\"";
	
	  public int value = 0;
     Object val;

	  public override bool  DoEvent(DAB_Event e)
	  {
		  switch (e.ID)
		  {
			  case "TransferMoney":			
				  if(e.parameters.TryGetValue("value", out val))
				  {
                   if (value < (int)val && (int)val < 0) // if subtracting, check if there is enough money
                   {
                      // do some message here to indicate not enough money to transfer out <<<<<<<<<<<<<<<<<< FIX
                      return false;                       // not enough money to subtract val
                    }

					  value += (int)val;			// check for too much money to fit in int
					  if (value < 0)
						  value = 0;
					  return true;
				  }
				  return false;
  				
			  case "SufficientFunds":
				  if(e.parameters.TryGetValue("value", out val))
				  {
					  if(value >= (int)val)
						  return true;

              // do some message here to indicate not enough money <<<<<<<<<<<<<<<<<<<<<<<<<<<< FIX
					  return false;
				  }
				  return false;
  				
			  case "AvailableFunds":
				  if(e.parameters.TryGetValue("value", out val))	// set val to zero before sending Event
				  {
					  e.parameters["value"] = (int)val + value;
					  return true;
				  }
				  return false;
  				
			  default:
				  return false;
		  }
  	
	  }
	}
}

Some formatting got messed up when I pasted it in.
I didnt fix it all.

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Re: Currency

Post by Jabberwocky » Sat Nov 07, 2015 12:34 am

The currency is clearly oil. I mean think about it. Plastic is made of oil so literally everything a minifig has in life is made of oil.... including himself.... plus theyre constantly at war (for oil)

Edit: plus theres the octan and shell oil companies that have thrived in the lego universe

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Re: Currency

Post by cleanupcrew » Sat Nov 07, 2015 12:45 am

I've always assumed there's an international "CP" currency that's just kind of used among countries too lazy to come up with their own currency. It's administered by some neutral international body that doesn't do much and barely exists, and doesn't really have a central bank to conduct monetary policy with the CP since the countries on it are too focused on war to give a shit.

A barter/resource-backed system could probably exist at the local level, in places too poor or distant from the national star government to really deal in currency.

Aside from the CP, the only other international currency is the Reichsmark, which is used by some German members of the Third Alliance a la the IRL euro. Every other currency currently in use is only at the national level, although some might be popular as reserve currencies (USA dollars, Britannian pounds sterling). In particular, the USA dollar seems to be the most popular currency to denominate prices in.

There's a vibrant forex trade and speculation market, and many of the currencies seem to be on a floating regime. Additionally, the Intergalactic Monetary Fund, an international BrikVerse financial organization, has Special Drawing Rights (XDR) that, while not technically a currency, can be exchanged for a real currency and mainly function as liquidity injections.

List of current BrikVerse currencies: http://brikwars.com/wiki/index.php?title=Money

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Re: Currency

Post by Zupponn » Sat Nov 07, 2015 1:31 am

Fiscal Unit Currency Kurrency

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Re: Currency

Post by motorhead fan » Mon Nov 09, 2015 2:47 pm

In my empire there is no money, The emperor heard someone say: "Money is the root of all evil". He then banned money, because thought he was the root of all evil.

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Re: Currency

Post by Blitzen » Mon Nov 09, 2015 3:10 pm

The full quote is actually "the love of money is the root of all evil" so I guess money is okay to have as long as you just like it
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Re: Currency

Post by Ishnox » Mon Nov 09, 2015 3:24 pm

Blitzen wrote:The full quote is actually "the love of money is the root of all evil" so I guess money is okay to have as long as you just like it
Do you really think the emperor of motorhead's space-faring empire got the quote from Jesus Christ
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Re: Currency

Post by Blitzen » Mon Nov 09, 2015 3:50 pm

um... yes?
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