BrikWars Rules; A Serious Version?
Posted: Wed Jul 06, 2016 12:19 am
First off, as a disclaimer, I have only played one game of Brikwars. Most fun I've had in a long time. Huge fan, thank you Rayhawk. I did use the full ruleset however, not the Quik version, in case that makes a difference.
I was curious if anyone out there had either already made a more serious version of Brikwars, or was interested in helping me do so. I presume that I won't get my pants sued off by angry Brikwar founders! Don't worry, I'll come up with an original title. BlokWars, perfect!
But, I feel that will a little work, Brikwars can be made much better (not that it's a slack now!).
The issues as I see them:
-Heroes: While hilarious, seem fairly underwhelming in terms of ability to make your Hero any different that another player's. I love the Feats system, and combat in general, don't get me wrong. But I also think it could be improved. The difference between Undead Abe Lincoln and Manly Santa should not just be looks, in other words. I should mention, my Hero was the literal first-to-fall in my game, and my enemy's Hero was fairly underwhelming, killing a few dozen troops but nothing special, so I may not understand them very well at this point.
-Vehicles: Speed caps are no fun, and I'm surprised to see them in a game that encourages open-ended battles. Even with 56 jet engines slapped to every conceivable surface, the star-fighter can still only move as fast as the viking longboat with 6 oarmen, the 15". I may have completely misunderstood the rules, but I did read it through twice before posting this, just to be sure; that seems to be what they are saying. I feel there could be a easy system put in place here, I will certainly be thinking more on it.
-Melee Weapons: These should have (slightly) different characteristics. Thrusting (bonus against mini with shield), Slashing (bonus against polearm), Heavy (bonus against armor), Light (bonus against unarmored) are the first things that come to mind. The reach system is awesome, the overall combat is great, I just think there should be an in-game difference between a horde of aliens with spears and a horde of undead zombies with swords.
-Ranged weapons was probably the only major issue I found. It felt... super lazy, like they had written that portion last. Barely two paragraphs lumps everything into one category. Everything is 10", really? So machine guns, snipers, lasers, muskets, bows.... these are all exactly the same? It almost takes away the fun of creating a new army. Almost
I have seen in some campaigns custom weapons like gatling cannons and steam-powered monstrosities; is this perhaps a new addition to the game? I am uncertain if there is a new version of the rulebook out either, I should probably check that...
Frankly for such an easy-to-use system, I'm surprised I could only find 1 major issue. I will definitely be playing more as soon as I find my other Lego boxes, deep in the Vault (garage).
By the by, looking for Legos online I came across a company called Lepin. Obviously not real Legos, but I've never been huge on brand names. Are Lepins comparable in quality? Some reviews, very old, say they're garbage. Some reviews, relatively new, say they're basically exactly the same. I'm talking about material here, and print quality (faces, shirts, etc).
I remember Mega-Bloks and COGO from my childhood with.... distaste. Crappy thin plastic that even child me could break; not a thing like a real LEGO. The difference was so bad that I saved my allowance to buy more expensive LEGOS rather than go with the cheaper stuff; I remember throwing away a COGO battleship kit at some point because the bricks simply did not stay together. Have they improved in the last 20 years?
I was curious if anyone out there had either already made a more serious version of Brikwars, or was interested in helping me do so. I presume that I won't get my pants sued off by angry Brikwar founders! Don't worry, I'll come up with an original title. BlokWars, perfect!
The issues as I see them:
-Heroes: While hilarious, seem fairly underwhelming in terms of ability to make your Hero any different that another player's. I love the Feats system, and combat in general, don't get me wrong. But I also think it could be improved. The difference between Undead Abe Lincoln and Manly Santa should not just be looks, in other words. I should mention, my Hero was the literal first-to-fall in my game, and my enemy's Hero was fairly underwhelming, killing a few dozen troops but nothing special, so I may not understand them very well at this point.
-Vehicles: Speed caps are no fun, and I'm surprised to see them in a game that encourages open-ended battles. Even with 56 jet engines slapped to every conceivable surface, the star-fighter can still only move as fast as the viking longboat with 6 oarmen, the 15". I may have completely misunderstood the rules, but I did read it through twice before posting this, just to be sure; that seems to be what they are saying. I feel there could be a easy system put in place here, I will certainly be thinking more on it.
-Melee Weapons: These should have (slightly) different characteristics. Thrusting (bonus against mini with shield), Slashing (bonus against polearm), Heavy (bonus against armor), Light (bonus against unarmored) are the first things that come to mind. The reach system is awesome, the overall combat is great, I just think there should be an in-game difference between a horde of aliens with spears and a horde of undead zombies with swords.
-Ranged weapons was probably the only major issue I found. It felt... super lazy, like they had written that portion last. Barely two paragraphs lumps everything into one category. Everything is 10", really? So machine guns, snipers, lasers, muskets, bows.... these are all exactly the same? It almost takes away the fun of creating a new army. Almost
Frankly for such an easy-to-use system, I'm surprised I could only find 1 major issue. I will definitely be playing more as soon as I find my other Lego boxes, deep in the Vault (garage).
By the by, looking for Legos online I came across a company called Lepin. Obviously not real Legos, but I've never been huge on brand names. Are Lepins comparable in quality? Some reviews, very old, say they're garbage. Some reviews, relatively new, say they're basically exactly the same. I'm talking about material here, and print quality (faces, shirts, etc).
I remember Mega-Bloks and COGO from my childhood with.... distaste. Crappy thin plastic that even child me could break; not a thing like a real LEGO. The difference was so bad that I saved my allowance to buy more expensive LEGOS rather than go with the cheaper stuff; I remember throwing away a COGO battleship kit at some point because the bricks simply did not stay together. Have they improved in the last 20 years?
