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Brikwars superweapon index.

Posted: Fri May 01, 2009 9:29 pm
by Bluehawk2000
This is an index of all the superweapons that hae been or will be used for Brikwars. To be in the index the weapon does not have to exist yet but the creator should be planing to build or order,in the case of LDD built superweapons, for it to be included. Projects are a subcategory and are superweapons that are being planed or modelled(LDD and other digital programs). The superweapons are going to be classified using a system similar to the Mechwarrior games, light, medium, heavy, super awesome(in place of assault). I'll need you all to help me complete the list. If a part of the weapons classification is filled in with ??? the stat is not known yet, most likely due to it being uncomleted.

Light Class

MAZ-543 like missile launcher (project)
(pics soon)
Creator: Bluehawk2000
Size: ??? studs long and ??? studs wide
Armament: 1 long range high explosive missile
Brickwars Stats: ???
Description: A large missile carrier and launcher based on the Soviet MAZ-543. Made in LDD and is planned to be ordered when finished.
Link to topic on forum:

Medium Class

Behemoth Class Land Carrier (project)
(pics soon)
Creator: Bluehawk2000
Size: ??? studs long and ??? studs wide
Armament: ??? other than the troops and Mouse class vtol carried onboard but it will likely carry a two to three man buggy and have turrets.
Brikwars Stats: ???
Description: A cross between the PARV(see below) and the Elephant from Halo 3. Like the PARV in function but more to the size of the Elephant. it uses large wheels instead on tracks due to LDD, making it like the Derrick from Gears of War 2.
Link to topic on forum: Mouse VTOL topic http://www.brikwars.com/forums/viewtopi ... 7895#47895

Large Class

Schwerer Gustav like railway cannon (project)
(pics soon)
Creator: Bluehawk2000
Size: ??? studs long and ??? studs wide
Armament: Gun that shoots 2x2 round four bricks and nose cone high
Brikwars Stats: ???
Description:
Link to topic on forum:

P.A.R.V. (Post Apocaliptic Research Vehicle)
Image
Creator: Dave Eaton (thats his last name, right?)
Size: 115 studs long and a bit more than 66 studs wide and weighs about 73 pounds
Armament: 6 manned turrets, 2 unmanned, and hidden missile racks.
Brikwars Stats: ???
Description:
Link to topic on forum:Link to Dave's site http://www.suave.net/~dave/creations.cgi

Super Awesome Class

NatalyaAF's cruiser
(pics soon)
Creator: NatalyaAF
Size: 148 studs long and 24 studs wide (not including rear wings)
Armament: 13 weapons (not specified)
Brikwars Stats:???
Description:
Link to topic on forum:

NatalyaAF's Armored Core
Image
Creator: NatalyaAF
Size: 96 studs high and 38 studs wide (shoulders)
Armament: Laser gun, two ion cutters, and 24-slot missile launcher that fires MK 1 missiles.
Brikwars Stats:???
Description:
Link to topic on forum:http://www.brikwars.com/forums/viewtopic.php?t=2227

Like I said I'll nee you all to tell me the stats and any MOC you think classifies as a superweapon.[/url][/img]

Posted: Fri May 01, 2009 9:51 pm
by Natalya
My cruiser is 148 studs long, 24 wide (hull not the rear wings) and has 13 weapons.

The AC is 96 studs high, 38 studs wide (shoulders), and currently has a laser gun, two ion cutters, and a 24-slot missile launcher which can fire MK-I missiles.

Posted: Sat May 02, 2009 10:47 am
by tahthing
put my little ponys into super awesome class.

Posted: Sat May 02, 2009 12:08 pm
by Bluehawk2000
tahthing wrote:put my little ponys into super awesome class.
My Little Ponies is like 10 classes above that. :)

Posted: Sat May 02, 2009 1:27 pm
by tahthing
super mega awesome brilliant superb ossum omega immense out-standing excellent great extraordinary class:
My Little Ponies

Posted: Sat May 02, 2009 3:12 pm
by Bluehawk2000
tahthing wrote:super mega awesome brilliant superb ossum omega immense out-standing excellent great extraordinary class:
My Little Ponies
Exactly.

Posted: Sun May 03, 2009 12:42 pm
by Bluehawk2000
Sorry for the double post but I updated the index with NatalyaAF's stuff and added Dave's PARV and my Behemoth.

Posted: Sun May 03, 2009 8:01 pm
by lrdofbricks
that Post Apocaliptic Research Vehicle is completely wicked. i need to make something like that for my brown modern day army.

Posted: Mon May 04, 2009 11:17 am
by james+burgundy
whats so good about the Behemoth other then it is fake?

Posted: Mon May 04, 2009 12:51 pm
by Gunney
<a href='http://tinyurl.com/y42zurt'>alot</a>.

Do yall think the T-10 would count as a light Super Weapon? It is rather large and boasts a pretty powerful cannon. Could just be considered a Super Heavy Assault Gun, but, i'd like some public opinion.

Posted: Tue May 05, 2009 1:12 am
by Rayhawk
NatalyaAF wrote:The AC is 96 studs high, 38 studs wide (shoulders), and currently has a laser gun, two ion cutters, and a 24-slot missile launcher which can fire MK-I missiles.
The important measurement for the AC is the number of inches from the top of the skull to the base of the spine, or whatever the robotic equivalent is.

Posted: Tue May 05, 2009 1:49 am
by Elmagnifico
Hey, where's Copenhagen?

Since it could probably eat almost any ground-based creation on this board, apart from Natalya's AC, does it qualify?

Posted: Tue May 05, 2009 1:52 am
by Natalya
That's if I'm using the creation rules. But uhh, I find them to be inadequate for the AC. I dunno but when you wrote those it seemed like they couldn't possibly cover all creations. For example, the PARV, is what like 3 feet long, so that means its size is 36. So basically it only has 36 hit points.

But then you take my Longinus Corvette and you do the size calculation and you get something like 48" so that means my ship gets 48 hit points. Except, the Longinus is a thin and for the most part short vessel whereas the PARV is a monstrous behemoth, but somehow it's weaker? I mean after structure points you still have the armour level to work out and the PARV's would probably be higher, but even so I think that the PARV is probably way stronger than my cruiser just because of how tall and wide it is. I think the structure size by longest measurement works for long thin stuff like the Longinus, but not for other sorts of creations. So like for the Longinus I just treat it as a sort of fortress wall that can move and has guns stuck to it. You can shoot at it and like blow chunks of the walls out or whatever and see where that takes you, but structure points just don't make much sense to me for everything.

Posted: Tue May 05, 2009 1:57 am
by IVhorseman
^^^

Your cruiser is also much easier to do component damage to than the PARV. Very little is exposed on the PARV because it's so fat, yet your cruiser has more vital bits that could be targeted.

In addition, remember that Structure Damage is inherited if a creation is split. That means that if you had 25+ points of structure damage and the ship is torn in half (easier as well because it's thinner and there are less physical bricks holding it together), both halves would have 25+ points of structure damage on them, and since they are under 25", would be obliterated.

Posted: Tue May 05, 2009 2:00 am
by Natalya
I'm not sure where you're going with this.