My Army Sea Raiders
Posted: Tue Aug 09, 2011 11:23 am
A new army has formed for the immortals they are relitives of a now dead race known as the aqua raiders. Ok so I finally have my forces to show of there is 32 in all. But no vehicles because its ten at night
but I will post them tomorrow or the next day. In my army I have 12 grunts, 6 sand raider grunts, 2 heavy sand raiders,3 special forces, 1 special forces leader, 2 medics, 2 normal heavys, two officers, and 2 heroes. That is Warhead clone VI by the way with a BFG chainsaw launcher. Be afraid, very afraid 

This is the whole army all 32 . Sorry the pictures aren't great because it is ten at night.

These are the grunts armed with normal assault rifles and grenades. Fielded with a dropship these troops do a lot of damage.

These are the sand raider grunts and the two heavy sand raiders. These are the troops I use for capture the flag or apocalypse. The heavy sand raiders have guard bazookas that can be powered by maniac beer that makes them more awesome. They do 2d6 worth of damage without maniac beer and 3d6 worth of damage with it picture at end.

These are the special force troops armed with combat knifes, plasma assault rifles, and arm cannons.
Arm cannons
cost:6 cp
use:4
damage:1d6+2
Explosive radius:1d6
Range: 10 in.
The special force officer is the one in the different helmet.

The medics. They do medic stuff mehh.

Heavy normals. Armed with mk II rocket launchers, and claymores.
They make things go boom.

Officers. They have combat knifes, and shotgun grenade launchers.
Shotgun grenade launcher.
Cost:8 cp
Use:3
Damage: 2d6-1 for every arc
Range: 6 in.

Warhead clone VI He has a laser guided chainsaw gun, a light saber, and an extra chainsaw. He is pure win.

Maniac beer does strange things wouldn't you say. He didn't like his first employees guess what happened.

This is the whole army all 32 . Sorry the pictures aren't great because it is ten at night.
These are the grunts armed with normal assault rifles and grenades. Fielded with a dropship these troops do a lot of damage.
These are the sand raider grunts and the two heavy sand raiders. These are the troops I use for capture the flag or apocalypse. The heavy sand raiders have guard bazookas that can be powered by maniac beer that makes them more awesome. They do 2d6 worth of damage without maniac beer and 3d6 worth of damage with it picture at end.
These are the special force troops armed with combat knifes, plasma assault rifles, and arm cannons.
Arm cannons
cost:6 cp
use:4
damage:1d6+2
Explosive radius:1d6
Range: 10 in.
The special force officer is the one in the different helmet.
The medics. They do medic stuff mehh.
Heavy normals. Armed with mk II rocket launchers, and claymores.
They make things go boom.
Officers. They have combat knifes, and shotgun grenade launchers.
Shotgun grenade launcher.
Cost:8 cp
Use:3
Damage: 2d6-1 for every arc
Range: 6 in.
Warhead clone VI He has a laser guided chainsaw gun, a light saber, and an extra chainsaw. He is pure win.
Maniac beer does strange things wouldn't you say. He didn't like his first employees guess what happened.