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Re: Post-Apoc Vehicles

Posted: Wed Jan 04, 2012 10:14 pm
by Xenoman
subyrally wrote:
Xenoman wrote:I could care less whether it was fake or not, I just thought it was :666:
Heck, I want to build one for a game session now!

not knocking it, if i could, id build one myself, it would make commuting to work so much easier. god help who ever cuts me off in traffic, lol.

Sorry, didn't mean to sound like I was taking it personally. If I ever come across like that, I'm not mad or anything. I'm just one of those guys who have that New York attitude and cut to the point. :)

Re: Post-Apoc Vehicles

Posted: Thu Jan 05, 2012 8:42 am
by subyrally
Keldoclock wrote:Could totally be viable if you remove the big scoop on the front of the tractor, slave each pair of legs to one joystick, and have some sort of hydraulic system to compensate for differences in terrain between the two legs on either side.

How to power the legs and fuel them, I don't really know.

i think you would run it on hydrolics. i would also say that the legs that are tied in together would have to be on a diagonal axis, front left to rear right, ect... if you did both right and both left together, it would most likely just fall over when taking a step.

also, you could leave the bucket on the front if you had the proper counter balance on the rear.

needless to say, i want one, lol.

and Xenoman, its no problem man, i wasnt worried, lol.

Re: Post-Apoc Vehicles

Posted: Thu Jan 05, 2012 10:39 am
by Keldoclock
I wasn't imagining it being able to move the legs very far. Tiny old tractor motors won't do much for ya there.

Just a slow, inching, pink deathmachine.