Keldoclock wrote:Do you even see much stubguns outside of Necromunda games?
In the grim darkness of the future, I'd probably rock a sig mcx, or continue my current habits of high-powered bolt actions. But I'm sure I'd be able to get my hands on better weapons by then.
I'm surprised the militaries of the world are still using dinky little bullets. I don't own any centerfire less than 30 calibre.
I guess I never consider the weight of bullets outside of like, advocating for caseless ammo. I never take more than two or three rounds per animal when I go hunting. That's the difference between the militaries of the world and me I guess. They want to be ready for any sudden attack on them, and to be able to push on an unknown foe. Where I know exactly what I want and its just a question of finding it, killing it and getting it back to the truck. That and I probably spend more money on myself than the militaries of the world would on an individual soldier.
I really don't trust the armor piercing capabilities nor effectiveness at ranges past 1km of 5.56 ammo.
I'm more of a tactical shooter (there's no way to say that without sounding like a mall ninja is there?), so I have more experience with 5.56; at least, as much as a civilian can have when shooting at cardboard, steel plates, and old TVs. I also wouldn't trust 5.56 out to a kilometer even out of a 20" barrel; it can reach that far depending on the load, but it becomes effectively useless. 30 caliber rounds are much more effective for long range potency.
Also, I think that some Imperial Guard regiments still make use of Stub guns and Auto guns, one of the foremost being the Death Korps of Krieg, if I remember right.
Suppressive fire is only useful as long as you can keep firing, regardless of what ammo you're using. Granted, given the options, I'd think an M2HB would still be more effective in this role than even a dedicated SAW or LMG like the M249 or M60 variants. Despite this, in my humble opinion, a good long-range semi-auto can be just as good a deterrent as suppressive fire.
ikensall wrote:As for killing what you hit, that's almost seen as a wasted opportunity - if you just get someone injured then you've tied down even more enemy in trying to get them out.
This is the same logic (or at least part of it) that was behind the transition to intermediate rounds in the first place. Wounding an enemy can be more effective than killing them outright, as you can tie down the enemy by forcing them to dedicate more time and resources to getting their injured out of the combat environment. The fragmentation and internal injuries caused by small, higher-velocity rounds like the 5.56 can be quite lethal, and the Russian 5.45 round earned the name "Poison Bullet", because it was rumored that if the round struck a joint it could rip off an entire limb. I'm not sure if it is THAT potent, but still.
ikensall wrote:Sorry Ben-Jammin, pretty drawings and all that.
It's cool; guns are awesome.