The wide crazy world of art and also stuff
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Blitzen
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by Blitzen » Mon Mar 10, 2014 6:04 am
This is for a thing that will probably never happen.
Does anyone have tips for doing a simple walk cycle animation?
Also is this backwards?

Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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Natalya
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by Natalya » Mon Mar 10, 2014 9:55 am
Looks like she's leaning forwards in the profile views.
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stubby
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by stubby » Mon Mar 10, 2014 12:57 pm

This is good enough quality that it could have been in any PC game in the 90s. But if you want to polish it up:
The head, the center of gravity, and the arch of the foot should all stack up vertically so she looks stable. The pelvis should be brought down a couple of pixels. Front view postures are rarely symmetrical unless you're drawing robots; add some contrapposto.
Natalya wrote:Wtf is going on in this thread?
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Zupponn
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by Zupponn » Mon Mar 10, 2014 3:45 pm
If you're looking for walking animations, I usually start by studying NES and SNES sprites. Something like Castlevania Dracula X or Super Metroid might be worth looking at.
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Blitzen
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by Blitzen » Mon Mar 10, 2014 6:35 pm
Moved head & hair back, shoulders back, arms down, hips down.

Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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stubby
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by stubby » Mon Mar 10, 2014 10:06 pm
Much better!
Natalya wrote:Wtf is going on in this thread?
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samuelzz10
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by samuelzz10 » Tue Mar 11, 2014 12:04 am
Still looks like she's leaning a little bit, but at the risk of fucking up the whole thing you should probably leave it as is.
Blitzen wrote:Does anyone have tips for doing a simple walk cycle animation?
If you're going to put any serious thought into animation, I've heard this is a good book, although probably a little bit extreme for what you're probably going to do:
http://www.amazon.com/gp/product/057120 ... 0571202284
I do have one tip though: give everything momentum, just like real life.
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Blitzen
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by Blitzen » Tue Mar 25, 2014 7:00 pm
Here's a very rough walking animation. Just trying stuff out before I commit to more polished pixel art.

Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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Blitzen
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by Blitzen » Tue Mar 25, 2014 11:19 pm
A pose that's not the most boring thing ever.
And some abstract art.

Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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Blitzen
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by Blitzen » Wed Mar 26, 2014 8:30 pm
Pokemon because why not

Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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aoffan23
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by aoffan23 » Wed Mar 26, 2014 10:11 pm
The abstract thing is cool. It might look good as a straight up gradient, though. Also, the posing on that Eevee is pretty darn believable.
Tzan wrote:Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.

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Blitzen
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by Blitzen » Wed Mar 26, 2014 11:01 pm
This is what it looks like as a gradient.

Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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Zupponn
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by Zupponn » Thu Mar 27, 2014 2:49 pm
Ha. I could see that being on a coat from the 90s.
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BFenix
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by BFenix » Thu Mar 27, 2014 9:42 pm
Zupponn wrote:Ha. I could see that being on a coat from the 90s.
More like 80's, but yeah

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Maverick
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by Maverick » Fri Mar 28, 2014 2:02 am
BFenix wrote:Zupponn wrote:Ha. I could see that being on a coat from the 90s.
More like 80's, but yeah

80's. Everything that wasn't ridicoulous
was ridicoulous.