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Trees
Posted: Thu Nov 10, 2011 5:01 pm
by Tzan
I added some tree styles yesterday and today.

Posted: Thu Nov 10, 2011 10:37 pm
by Tzan
I was thinking of going with realistic trunk color, but the cartoon colors look better.

Re: Trees
Posted: Thu Dec 08, 2011 10:57 am
by Tzan
A house foundation.

Re: Trees
Posted: Thu Dec 08, 2011 12:49 pm
by BFenix
What exactly is this that you've been working on Tzan?
Re: Trees
Posted: Thu Dec 08, 2011 1:06 pm
by Tzan
Messing around with the Unity game engine making a plastic

world.
Its just a terrain editor right now, land goes up, land goes down.
Edit:
Hey you sure have a short memory. You posted in this thread on page 2.
http://www.brikwars.com/forums/viewtopic.php?f=9&t=271

Re: Trees
Posted: Wed Dec 21, 2011 11:48 am
by Tzan
Here you go!
6. Brik player has an easy library manipulation
7. Based on best open-source VLC Player
8. Optimized to play Brik files
9. 100% Brik player free download!
10. User-friendly interface
11. Brik video player has booty bothered buttplugs and Pedi media foundation codecs to support any youngling
Re: Trees
Posted: Wed Dec 21, 2011 1:11 pm
by pesgores
What's this program?
Re: Trees
Posted: Wed Dec 21, 2011 1:33 pm
by Tzan
I'm making a game using the Unity game engine.
Currently reworking all my mapping classes to support tunneling.
I sort of programmed myself into a dead end and I couldnt do tunneling by adding on to what I had. Oops!
I had a job interview last week and used this as my sample.
So I might be getting some Unity contract level design or programming work from it.
http://www.brikwars.com/forums/viewtopic.php?f=9&t=271
Re: Trees
Posted: Wed Dec 21, 2011 1:55 pm
by pesgores
So you did Minecraft before Minecraft existed, but haven't finished or released it to the public yet?
Re: Trees
Posted: Wed Dec 21, 2011 2:02 pm
by Tzan
Correct!
And mine is graphically based on Lego.
Re: Trees
Posted: Wed Dec 21, 2011 2:06 pm
by pesgores
Tzan wrote:Correct!
And mine is graphically based on Lego.
Sue Notch and get sued by TLG!
Re: Trees
Posted: Wed Dec 21, 2011 2:11 pm
by Tzan