
A view of the current units in the force. The force is relatively new, and as such has had little development in the area of units.
So far there are officers (the basic unit, deal with everyday situations), spec ops, riot control, and the feared Presidential Guard.

Although the Green District is really a small group of cities, they are ruled by their own president, who is a combination of a military, political, and spiritual leader.
He is accompanied by two guards, who are the most elite of the force. They must hide their faces, and wear spiritual robes with bulletproof armour underneath to make them effective bodyguards. They are armed with special issue long-range shotguns.
President (hero):
Skill - 1d6+1
Move - 5"
Armour - 4
Specialties:
Purely Political - can't attack, but can defend and shove
Father Figure - may use his action and/or heroic feat to let another minifig re-attempt his action and/or heroic feat
Presidential Guard:
Skill - 1d10
Move - 5"
Armour - 5
Specialties:
Loyal - must stay within 2" of President, must redshirt for President

Standard police officers are the most common unit in the force, and are armed only with revolvers. They have no need for heavier weapons, as they are deployed around the city and reinforced if the situation calls for it.
Here they are accompanied by the Chief of Police, who is armed with the same special issue shotgun as the Presidential Guard. He also wears the same light armour as the spec ops.
Cop:
Skill - 1d6
Move - 5"
Armour - 4
Chief of Police (hero+officer):
Skill - 1d10
Move - 7"
Armour - 5

The elites of the force, spec ops troopers must be veterans of at least 10 years. They have basic bulletproof vests, shotguns, and tear gas grenades.
The spec ops also have a designated sergeant, who is armed with a special issue SMG instead of the standard shotgun.
They are best paired with riot control troopers, using the tactic of activating the gas grenades and sending in the riot control with their gas masks.
Spec Ops:
Skill - 1d8 (1d8+1 for sergeant)
Move - 6"
Armour - 5

Heavily armoured and armed, riot control troopers are equipped with gas masks, autoguns, riot shields and heavy armour. They are extremely effective units.
Riot Control:
Skill - 1d8-1
Move - 4"
Armour - 7
Specialties:
Gas Mask - ignores the effects of any gas weapon

Left to right, top to bottom:
revolver, special issue long-range shotgun, taser, autogun, standard issue combat shotgun, special issue SMG, tear gas grenade

This weapon has not yet been released to the force, as it is still being field tested. However, once made available it will prove to be invaluable in controlling large crowds.

The PHMG cannot be fired from the hip, and must be placed on some sort of platform to fire. The gun's recoil is too great for even riot control troopers to handle, but hopefully future development will allow it to be condensed and completely man-portable. The plan is to use this as a support weapon for riot control.
C&C appreciated, yadda yadda yadda.
EDIT: Stats will be up tomorrow.
EDIT2: Minifig stats up, weapon stats in progress.











