Re: The Scythian Galactic Codex 80k VIEWS?! but 1 new moc

Show off your armies and weaponry and stuff.

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The Shadowscythe
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Post by The Shadowscythe » Mon Aug 30, 2010 8:30 am

Silent-sigfig wrote:Very nice. But two things:

6: Shrink your images down slightly.

7: Why would you want to harm a Consul?
6. They are shrunk down - my native resolution is 1440x900 on the 15" mac book pro

7. The Scythians wouldn't - but I was kinda stuck for examples of new(ish) star fighters on the forum, and decided the comparison was there if nothing else.
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Post by Silent-sigfig » Mon Aug 30, 2010 11:00 am

800x600 plz
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Warhead
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Post by Warhead » Mon Aug 30, 2010 12:29 pm

Yup, it is a BADASS MUTHA'FUCKUGH!
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Post by fredde » Wed Sep 01, 2010 5:16 am

Nice but the back end were the engines used to be looks a little plain but the cockpit is gorgeus :D
good job!

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Post by Theblackdog » Wed Sep 01, 2010 7:41 am

Definitely an improvement over the earlier model, I like the cockpit design and it definitely looks more well-armed than my ship.
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Post by The Shadowscythe » Fri Sep 17, 2010 7:31 am

(Many people will ask, why the hell is K.U.T.M taking so long, and you all deserve an answer, the answer is that a short while ago, I was re-visiting the Immortal Blood Wrath walker of Warhead's - and was struck with a bolt of inspiration, a bolt so bloody and violent that it could not be denied - I have spent weeks working on this fucking beast, trying to get the idea in my head into digital beast of war-fuckery, and here it is - Ladies and Gentlmen, I present to you . . . )

- SYCTHIAN OFFICE OF NAVAL INTELLIGENCE MILITARY CATALOUGES -

- GROUND BASED BEHEMOTH/SUPER TANK/INFANTRY FIGHTING PLATFORM -

- BEHEMOTH MARK ONE -


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A Scythian Engineer stands proud as the latest Scythian development is about to be unveiled.

After the emergence of the Immortal Blood Wrath walker during the fall of Fico, and many battles since - The Scythian Empire has been pouring billions of Scythian credits into the research of a new form of "Battlefield superiority tank" - or "Super Tank" for short. This Super Tank would have to be capable of taking down entire Armour columns by itself, while being invulnerable to all retaliatory fire, be capable of destroying enemy Ships that are holding orbital positions, carry and lead entire infantry units into the field, and lead strategic operations on a planetary scale. Originally, this idea proved to be almost impossible, but - now, after months of work and development, The Scythian Behemoth is now available for mass production.

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The Scythian Behemoth Super Tank, in scale comparison with the Tarantula Main Battle Tank and Huntsman Command Tank

The Behemoth mounts 6 enhanced dual laser turrets - the same type carried exclusively by the Scythian Emperor class Super-battleship, which are capable of destroying all must the most hardened of targets in a single blast, as well as 2 six barreled heavy anti-air cannons, which are capable of blasting most Ship's apart in all but a few salvos. Across the top "deck" of the Behemoth - there are multiple smaller laser cannons, which can be used in anti-infantry or anti-air roles, these guns can also be manually or computer operated.

Every single component of its hull it double-layered in Armour, and capable of absorbing everything sort of a localized nuclear (or similar explosive) blast against its hull, and is amazingly - Vacuum and Water sealed.

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From this room, war across an entire planet can be raged.

The main control deck, which is extremely automated - as the Behemoth contains 4 on-board sentient AI systems (Power management/consumption, Weapons, Locomotive Systems and Battlefield Control AI's) to aid in the Super Tanks operation.

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One of two on-board medical units (with the other on the opposite side of the Behemoth) which are capable of bringing all but the most fatally injured back to life, and return them to the field.

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The "Lower" Armory deck serves as the center of the bottom floor within the Behemoth, where infantry units can restock and reload before being deployed into the field. It also serves as a defensible position in case the Behemoth is ever boarded by hostile soldiers.

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The "Upper" Armory deck also serves as a cross-point in the Behemoth, but is usually used by troops as a firing deck to fire relentlessly onto enemy units below without the fear of retaliation.

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The "Main" deck contains central engineering - with two over sized Anti-matter reactors, each one is made up of four separate reactors that operate in unison to create more power than the Behemoth could ever possibly need (Unless of course, it was firing all of its guns at once). It also acts as the staging point for infantry - who are then dropped out of the main ramp directly into the battlefield underneath the Behemoth, using its sheer Armour and firepower for protection.

At this current moment in time - only a handful of these Super Tanks are in service, and they are all in use on the Immortal front lines. Soon however - the Scythian Empire hopes to have at least one (preferably 5) deployed on every colony world as a form of mobile colonial defense.

In the mean time however - All those who feared the Immortals would simply rampage through the Brikverse, will have one hell of a surprise, and soon the mere mention of the Scythian's will strike fear into the most hardened of their troops.
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Post by RagnarokRose » Fri Sep 17, 2010 11:47 am

My god, Scythe brings it home once again.
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Post by Hoboman » Fri Sep 17, 2010 12:19 pm

I wonder of this would work in real life. Would those joints hold the weight? I think you should build it and find out. :wink:

I do like the design a lot. Nice job.
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Post by Warhead » Fri Sep 17, 2010 1:00 pm

Klendathu superbugs! DO YOU WANT TO KNOW MORE?

Fuck a duck! This beasty is HUGE!!! I'm gonna need to hire Natalya's Armoured Core to stomp on this thing.
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Post by solvess » Fri Sep 17, 2010 2:56 pm

That is epic and all, but are you even going to build it? All of your creations are amazing but you can only use them in LDD battles.
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Post by Lt. Krus » Fri Sep 17, 2010 4:02 pm

As a twinkie-obsessed friend of mine said when he couldn't find twinkies in Bill Murry's house, SHITFUCK! How much does that badass cost? And I also wonder if the joints could hold... I guess you will have to build it!
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thade
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Post by thade » Fri Sep 17, 2010 5:33 pm

OH



MY



GOD



Let me guess... It's nuke proof?

Also, I saw the engineer first and thought that was the "big tough unit" EPIC LOL

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Post by The Shadowscythe » Sat Sep 18, 2010 3:26 am

Oh Scythie - will those joints hold?
During the design phase, I got a little lazy for the excuse of artistic license - if this beast was ever built, I'd double the amount of joint sections in the legs (at least) and that should hold the weight.
Oh Scythe, how much does this fucker cost?
At the moment, the cost weighs in at £1017.96 (add roughly 6-700 to that for the cost in dollars) so it's not exactly that expensive - most of it is built out of an abundance of 10x2 red bricks.
Is it are nuke proof?
Despite my spelling error, it's everything short of being nuke proof - but if something is that fucking armored and lethal that you have to nuke it (just to be sure) - you have one HELL of a fucking problem on your hands.
SHITFUCK
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Post by Warhead » Sat Sep 18, 2010 3:46 am

I think this beastie should have some means to make planetfall assault landings from orbit unassisted. Maybe not true flight but jets for landing anyway.

The inside work is lovely, it reminds me of Flash Gordon when the Hawkmen assault War Rocket Ajax. You left a very tempting opening in the top gallery, obviously this is a trap but none the less a Brikwars Battle assault style for control of this monster in and about it would, I suspect be more awesome than I could possibly imagine.
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Post by The Shadowscythe » Sat Sep 18, 2010 3:54 am

Warhead wrote:I think this beastie should have some means to make planetfall assault landings from orbit unassisted. Maybe not true flight but jets for landing anyway.

The inside work is lovely, it reminds me of Flash Gordon when the Hawkmen assault War Rocket Ajax. You left a very tempting opening in the top gallery, obviously this is a trap but none the less a Brikwars Battle assault style for control of this monster in and about it would, I suspect be more awesome than I could possibly imagine.
What I'm thinking for my next project (probably during or after K.U.T.M) is to design a minifig scale Blood Wrath and then have the two face off against each other in some form of uber-massive battle . . .

. . . but those are just the kind of thoughts that drift through my head.
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