Roll To Dodge: Wyrmthax The Dreaded (Hero 2/5)

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Rody
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Post by Rody » Mon Nov 29, 2010 7:09 pm

hmm.. they also have shields...
that's no good.
as a stupendous feat steal the shield of one of the bandits and then smack him with both shields. kicking the guy in the groin as well if possible.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Post by Mr. FudgeDaRules » Tue Nov 30, 2010 9:39 pm

Sir Thorg
Warhead wrote:Thorg will stun dem wit his takticul noa wut... CHARGE! Bash brians in wit brainbitta'
4
You charge forward, attacking a bandit:
Damage roll: 4(+1=5)
Shield roll: 5
The bandit's shield absorbs the entire blow.

Sir Loristrang
aoffan23 wrote:Tuck the Runeblade back in, take out two shortswords. It's time for some hardcore action fighting.

Attack the bandit that saw through my disguise. "You little fucks aren't supposed to be that smart!"
6 = OVERSHOT = 4 = Even = Extra HP
You switch weapons and run forward, attacking the second bandit. Due to your enthusiasm, however, you only attack with one of your weapons.
Damage roll: 3
Shield roll: 6
The bandit guards enthusiastically as well. He completely avoids damage, but looses his action for the turn.

Sir Alex
Ross_Varn wrote:"Gar, that worked well!" Fire at the nearest bandit while backing up quickly.
4
You fire, and back up a few steps. You shot flies well at the first bandit:
Damage roll: 5
Shield roll: 2
Your shot hits the bandit, doing |5| damage.

Sir Trisold
Heroic Feat
Rody wrote:hmm.. they also have shields...
that's no good.
as a stupendous feat steal the shield of one of the bandits and then smack him with both shields. kicking the guy in the groin as well if possible.
4
You nab the wounded bandit's shield, and hit him with your own, dealing |2| damage.

Kat
Move rating: 3
Kat moves threatingly at the second bandit.

__________________________________________________________________________________________________________________________
Half-Orc Bandit 1
Roaring in pain and frustration at the turn of events, he attack Sir Thorg: 3
Damage roll: 4
Armor roll: 6
Sir Thorg's armor deflects the blow, and is left without a scratch.

I am not doing Overshots for damage and armor rolls anymore. Attempt and Roll To Dodge rolls still can be Overshot, though.

Half-Orc Bandit 2
His turn was taken up by defending. I forgot about this, though, and played out his turn before I remembered. He killed Kat. Thankfully while looking up the damage rolls, I re-read Sir Loristrang's move and fixed it. Maybe you guys should rest to recover HP soon?
__________________________________________________________________________________________________________________________
Half-Orc Bandit 1
HP = 1/8
Greatsword

Half-Orc Bandit 2
HP = 8/8
Greatsword
Shield
__________________________________________________________________________________________________________________________
Sir Trisold [recover to be able to use feat in 5 turns]
HP = 4/7
Damage: Longsword (1d6), Shield (1d3)
Equipment: Longsword, Shields{2}|E|, Chain Mail armor 100%|E|, Purse with 29gp, and an unknown item

Sir Thorg [recover to be able to use feat in 2 turns]
HP = 5/9
Damage: Brainbiter (1d6+1)
Eqiuipment: Brainbiter(battleaxe)|E|, Chain Mail armor 95%|E|, Purse with 3gp, a finely crafted Amethyst, and a green vial of liquid (unknown item)

Sir Alex
HP = 7/8
Damage: Crossbow (1d6), Shortsword (1d6)
Equipment: Crossbow|E|, Shortswords {3}, Crossbow Bolts {32}, Chain Mail armor 100%|E|, empty Purse, Weapon Enhancer

Sir Loristrang [recover to be able to use feat in 3 turns]
HP = 6/8
Damage: Shortsword (1d6), Shruiken (1d5+1), Runeblade (1d7)
Equipment: Magic leather tunic 97%|E| Bandit's Costume|E|, Runeblade, 2 shortswords|E|, 1 more shortsword, 4 shruikens, Purse Hood|E|, and other unknown equipment.
He does have boots that glow an interesting color.
Shortsword{2}, Runeblade|E|

Kat
HP = 3/8
Damage: Claws (2d4)
Equipment: Claws, purse with 36gp
__________________________________________________________________________________________________________________________
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Warhead
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Post by Warhead » Wed Dec 01, 2010 12:52 am

Thorg like new bestest mate, dis calls for da test of strength! Thorg will shield bash 'im with the shaft of da brainbitta' and send 'im flying backwards onto back.
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Post by Rody » Wed Dec 01, 2010 5:56 am

[ok all my mind is currently thinking about is having one of the shields on the front of his torso and the other on the back, combined with the TMNT theme song...]

Punch the half-Orc to knock him out, maybe these aren't smart enough to commit suicide and prevent us from figuring out who's behind all these bandits.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Post by RagnarokRose » Wed Dec 01, 2010 11:21 am

Cover Kat, giving her a chance to catch a second wind.
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Post by aoffan23 » Wed Dec 01, 2010 4:50 pm

Slash both of the bandit's knees, then stomp his head into the ground. Try to extract information, if he doesn't talk, finish him off.
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Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
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Post by Mr. FudgeDaRules » Thu Dec 02, 2010 4:47 pm

Rody brought up a possibility that I didn't think of before: knocking out people. Rules for such are now posted. I really do need a way to keep that thread near the top of the list. Anyways, the turn.

Sir Thorg
Warhead wrote:Thorg will shield bash 'im with the shaft of da brainbitta' and send 'im flying backwards onto back.
2
You hit him, but the bandit remains standing. These guys won't be easy to knock over.

Sir Trisold
Rody wrote:Punch the half-Orc to knock him out, maybe these aren't smart enough to commit suicide and prevent us from figuring out who's behind all these bandits.
5
You hit the bandit, knocking him out cold.

Sir Alex
Ross_Varn wrote:Cover Kat, giving her a chance to catch a second wind.
You yell to Kat "I have you covered! Sit and rest a moment!"

Sir Loristrang
aoffan23 wrote:Slash both of the bandit's knees, then stomp his head into the ground. Try to extract information, if he doesn't talk, finish him off.
4
You attack the remaining bandit twice; once with each of your swords:

Damage roll: 4
Shield roll: 5
First attack blocked.

Damage roll: 6
Shield roll: 4
The second attack is mostly blocked, but the fury of the blow splintered the shield leaving it damaged, and the bandit took a buffered hit of |2| damage. As the bandit is still active and able, you can't smash his head into the ground.

Kat
Kat sits for a moment, covered by Sir Alex.

__________________________________________________________________________________________________________________________
Half-Orc Bandit 1
Knocked out

Half-Orc Bandit 2
The bandit sees Kat, and desides to avoid attacking Sirs Thorg and Loristrang and instead lunge at Kat: 3

Sir Alex sees this attack, and fires a bolt at the advancing bandit:
6 = OVERSHOT = 4 = Even = Extra HP
The bolt shoots right past the bandit's face. However, this is enough to stop the bandit from advancing.

__________________________________________________________________________________________________________________________
DM note: I am going to revise how armor works. Again, look at the rules for the update.
__________________________________________________________________________________________________________________________
Half-Orc Bandit 1
HP = .5/8 (unconscious)
Greatsword

Half-Orc Bandit 2
HP = 6/8
Greatsword
Shield (damaged)
__________________________________________________________________________________________________________________________
Sir Trisold [recover to be able to use feat in 4 turns]
HP = 4/7
Damage: Longsword (1d6), Shield (1d3)
Equipment: Longsword, Shields{2}|E|, Chain Mail armor 100%|E|, Purse with 29gp, and an unknown item

Sir Thorg [recover to be able to use feat in 1 turn]
HP = 5/9
Damage: Brainbiter (1d6+1)
Eqiuipment: Brainbiter(battleaxe)|E|, Chain Mail armor 95%|E|, Purse with 3gp, a finely crafted Amethyst, and a green vial of liquid (unknown item)

Sir Alex
HP = 7/9
Damage: Crossbow (1d6), Shortsword (1d6)
Equipment: Crossbow|E|, Shortswords {3}, Crossbow Bolts {31}, Chain Mail armor 100%|E|, empty Purse, Weapon Enhancer

Sir Loristrang [recover to be able to use feat in 2 turns]
HP = 6/8
Damage: Shortsword (1d6), Shruiken (1d5+1), Runeblade (1d7)
Equipment: Magic leather tunic 97%|E| Bandit's Costume|E|, Runeblade, 2 shortswords|E|, 1 more shortsword, 4 shruikens, Purse Hood|E|, and other unknown equipment.
He does have boots that glow an interesting color.
Shortsword{2}, Runeblade|E|

Kat
HP = 3/8
Damage: Claws (2d4)
Equipment: Claws, purse with 36gp
__________________________________________________________________________________________________________________________
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Post by Warhead » Thu Dec 02, 2010 5:30 pm

[In the lull of the fight warily speak to the last bandit, be ready in case he attacks]

"Dar be onlyz wan oh youz and thar be at least more than wan oh uz... this means... um, sommit to do wit runnin' awayz, an' it not uz doin' da runnin' pal."
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Post by RagnarokRose » Thu Dec 02, 2010 6:21 pm

I threateningly advance towards the bandit, my crossbow held in one hand like a western gunslinger's, pointed directly at his left eyeball. "You move, I kill," I say, grinning. Get him to drop the weapon.
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Post by Rody » Fri Dec 03, 2010 9:59 pm

Begin tying up the half orc, wouldn't want him waking up too soon.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes

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Post by Mr. FudgeDaRules » Wed Dec 08, 2010 6:59 pm

Sir Thorg
Warhead wrote:[In the lull of the fight warily speak to the last bandit, be ready in case he attacks]

"Dar be onlyz wan oh youz and thar be at least more than wan oh uz... this means... um, sommit to do wit runnin' awayz, an' it not uz doin' da runnin' pal."
3
You set up a reaction shot in case he attacks, and you notice him hesitate for a moment, as if he might actually surrender.

Sir Alex
Ross_Varn wrote:I threateningly advance towards the bandit, my crossbow held in one hand like a western gunslinger's, pointed directly at his left eyeball. "You move, I kill," I say, grinning. Get him to drop the weapon.
You set up a reacton fire for any movement.

Sir Trisold
Rody wrote:Begin tying up the half orc, wouldn't want him waking up too soon.
With what rope? Maybe you should ask around for some in the next town....

Item unlocked for sale: Rope [5gp]

Kat
Kat sits for a moment more, thinking the situation handled.

__________________________________________________________________________________________________________________________
Half-Orc Bandit 1
Knocked out

Half-Orc Bandit 2
The bandit hesitates, seeing Sirs Thorg and Alex advancing slowly on him. Noticing the crossbow especially, the bandit is about to drop his weapon when all of a sudden his eyes glow sheer white. He speaks in a dual, deep voice,
"Fool! You dare abandon the oathhh you made to the Order!? You will attack thessse foolsss now!!"
And thus the bandit who tried to surrender is now forced to attack. He leaps at Sir Thorg, yelling "For Wyrmthax!!":
1
However, the bandit's attack fails, allowing Sirs Thorg and Alex to make reation shots easily.

6 = OVERSHOT = 6 = Even = Extra HP
Sir Alex shoots the bandit's foot for |2| damage.


2
Sir Thorg fails his attack.

__________________________________________________________________________________________________________________________
Half-Orc Bandit 1
HP = .5/8 (unconscious)
Greatsword

Half-Orc Bandit 2
HP = 4/8
Greatsword
Shield (damaged)
__________________________________________________________________________________________________________________________
Sir Trisold [recover to be able to use feat in 3 turns]
HP = 4/7
Damage: Longsword (1d6), Shield (1d3)
Equipment: Longsword, Shields{2}|E|, Chain Mail armor 100%|E|, Purse with 29gp, and an unknown item

Sir Thorg Heroic feat available
HP = 5/9
Damage: Brainbiter (1d6+1)
Eqiuipment: Brainbiter(battleaxe)|E|, Chain Mail armor 95%|E|, Purse with 3gp, a finely crafted Amethyst, and a green vial of liquid (unknown item)

Sir Alex Heroic feat available
HP = 7/10
Damage: Crossbow (1d6), Shortsword (1d6)
Equipment: Crossbow|E|, Shortswords {3}, Crossbow Bolts {30}, Chain Mail armor 100%|E|, empty Purse, Weapon Enhancer

Sir Loristrang [recover to be able to use feat in 1 turn] [pass=1]
HP = 6/8
Damage: Shortsword (1d6), Shruiken (1d5+1), Runeblade (1d7)
Equipment: Magic leather tunic 97%|E| Bandit's Costume|E|, Runeblade, 2 shortswords|E|, 1 more shortsword, 4 shruikens, Purse Hood|E|, and other unknown equipment.
He does have boots that glow an interesting color.
Shortsword{2}, Runeblade|E|

Kat
HP = 3/8 Heroic feat available
Damage: Claws (2d4)
Equipment: Claws, purse with 36gp
__________________________________________________________________________________________________________________________
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Post by Warhead » Thu Dec 09, 2010 2:39 am

[If we need this bandit to talk then it matters not if his legs are damaged, also I am imagining that Brainbiter has a large half moon blade on one side and a spike on the other, that ok? Hero Feat the following]

Bring brainbita's spike down into da bad mans foot an' pin him to the ground with da mighty swing!
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Post by Rody » Thu Dec 09, 2010 11:25 am

taunt the conscious bandit to distract him while the others attack him.
and prepare to hit the unconscious bandit again should he wake up.
Act first, then think, then try to find a way to cover up the horrible mess you made.
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Post by aoffan23 » Thu Dec 09, 2010 3:42 pm

If Thorg fails to cripple him, then I'll try to do the same.

If he succeeds, then examine the tattoo on the unconscious one, and try to mimic it (with ink, or if there is nothing else then blood) to complete my costume.
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Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.
I agree with Warhead.
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Post by Mr. FudgeDaRules » Mon Dec 13, 2010 11:22 pm

Sir Thorg
Heroic Feat:
Warhead wrote:Bring brainbita's spike down into da bad mans foot an' pin him to the ground with da mighty swing!
5
Sir Thorg unsheathes his hidden spike on his axe, then brings in down onto the bandit's foot! The bandit is now pinned to where he stands, and Sir Thorg does not currently have a weapon.

Sir Trisold
Rody wrote:taunt the conscious bandit to distract him while the others attack him.
and prepare to hit the unconscious bandit again should he wake up.
3
You yell at the bandit "Oi! The only thing that could possibly be uglier than you is your mom!" Too bad the bandit doesn't hear you. You also set up a reaction attack[unarmed] against the unconscious bandit.

Sir Loristrang
aoffan23 wrote:If he succeeds, then examine the tattoo on the unconscious one, and try to mimic it (with ink, or if there is nothing else then blood) to complete my costume.
1
You fail at replicating the symbol, due to your horrid grade in Geometry.

Kat
Move rating: 6 = OVERSHOT
Kat pounces at the Bandit, but misses.

__________________________________________________________________________________________________________________________
Half-Orc Bandit 1
Knocked out, but starts to stir.

Half-Orc Bandit 2
Roaring in pain, the bandit is unable to reach anyone to make an attack. So he throws his shield at his companion: 6
The shield hits the unconscious bandit in the head, finishing him off. It also destroys the shield.

Then, the bandit drops his own weapon, and pulls out a dagger from his boot. He then stabs himself.
__________________________________________________________________________________________________________________________
On the ground:

2 Half-Orc Bandits
2 Greatswords
1 Shield (destroyed)
1 Bandit's Suicide Knife (destroyed)
Brainbiter

__________________________________________________________________________________________________________________________
Sir Trisold [recover to be able to use feat in 2 turns]
HP = 4/7
Damage: Longsword (1d6), Shield (1d3)
Equipment: Longsword, Shields{2}|E|, Chain Mail armor 100%|E|, Purse with 29gp, and an unknown item

Sir Thorg [recover to be able to use feat in 5 turns]
HP = 5/9
Damage: Unarmed [1+1]
Eqiuipment: Chain Mail armor 95%|E|, Purse with 3gp, a finely crafted Amethyst, and a green vial of liquid (unknown item)

Sir Alex Heroic feat available [pass=1]
HP = 7/10
Damage: Crossbow (1d6), Shortsword (1d6)
Equipment: Crossbow|E|, Shortswords {3}, Crossbow Bolts {30}, Chain Mail armor 100%|E|, empty Purse, Weapon Enhancer

Sir Loristrang Heroic feat available
HP = 6/8
Damage: Shortsword (1d6), Shruiken (1d5+1), Runeblade (1d7)
Equipment: Magic leather tunic 97%|E| Bandit's Costume|E|, Runeblade, 2 shortswords|E|, 1 more shortsword, 4 shruikens, Purse Hood|E|, and other unknown equipment.
He does have boots that glow an interesting color.
Shortsword{2}, Runeblade|E|

Kat
HP = 3/8 Heroic feat available
Damage: Claws (2d4)
Equipment: Claws, purse with 36gp
__________________________________________________________________________________________________________________________
Orders.
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