BW 2010 feedback

Rules questions, suggestions, and discussion

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stubby
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Re: BW 2010 feedback

Post by stubby » Sat Dec 24, 2011 9:50 pm

Your second clue is Google.
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Re: BW 2010 feedback

Post by RagnarokRose » Sun Dec 25, 2011 9:10 am

But that takes all the fun out of it!
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Re: BW 2010 feedback

Post by Cakeman » Thu Jan 19, 2012 12:18 pm

There seems to be a need for clarification in chapter 3 regarding explosives. In the table they are use 1 (if thrown), no range listed. In the description at the top it says use 3 and range 1d6+2 if thrown. Further down under desperate measures is "thrown objects" with range 3 and the flavortext mentions grenades, as does a little comment.

So... clarify userating for thrown/not thrown? add range from description to the table, or skip that range entierly and use the "thrown objects"-rules (as maybe the userating in the table as well as the omentioned range indicates...)

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Re: BW 2010 feedback

Post by IVhorseman » Thu Jan 19, 2012 1:41 pm

You know I was actually running into this problem when I was playing brikwars last week a few times Since the UR is only 1 for explosives when they are thrown, and each inch of range past that added 1 to the UR, we realized that a minifig can effectively roll a range of 1d6+2, since they add up to the same amount! Think about it this way: your average roll of 4 could be either added to 2" (6 total), or, since it is a full 3" out of range (of 3", coming out to 6" total), a roll of 4 would be needed to land the explosive in the same spot. We also decided not to include damage dropoff for explosions made out of range with the standard OOR rules, because it didn't seem to make much logical sense.

I have a feeling that the two parts on explosives only exist as a holdover from the 2005 rules. At our table, we stuck with the new +1 UR for each inch past 3" rule, and it worked out fine for us. However, doing so also made us forget that thrown tomahawks flying 8" away have -5 to damage, but who's to stand in the way of an awesome throwing kill?

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Re: BW 2010 feedback

Post by C4theslayer » Sat Jan 21, 2012 10:35 pm

I have problems viewing the last few chapters as well. I am not sure why, the rest work just fine.

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Re: BW 2010 feedback

Post by Robot Monkey » Sat Jan 21, 2012 10:38 pm

C4theslayer wrote:I have problems viewing the last few chapters as well. I am not sure why, the rest work just fine.
Hmm, it's not like it's UNFINISHED or anything...
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Re: BW 2010 feedback

Post by Cakeman » Sun Jan 22, 2012 5:24 pm

Needs to be fixed/streamlined/clarified:

Chapter 7.1 far down, "Any exposed hinges, turret pivots, or other moving attachment points are considered "weak points" and are two Structure Levels weaker." Then, in the 7.2 Component Damage subchapter "The Structure Level of Surface elements, interior components, and exposed joints and hinges are one Structure Level lower than the main Structure " (just search for hinge)

So, hinges etc are 1 or 2 levels lover then the main structure?

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Re: BW 2010 feedback

Post by stubby » Sun Jan 22, 2012 7:14 pm

Cakeman wrote:So, hinges etc are 1 or 2 levels lover then the main structure?
d'oh

Probably just one now, though I'm open to input on that score. It used to be two, but I've added enough chances for extra damage (overskill, bonus dice, grinding, etc) that weak points don't need to be quite as weak as they used to. On the other hand, once you see what I've been doing to Shields these last couple of weeks then the whole system might need a new shakeout for balance.
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Re: BW 2010 feedback

Post by Cakeman » Mon Jan 23, 2012 1:00 pm

I'd go for one right now but then again, I haven't used any large mocs in battles lately. I'm eagerly waiting new shield rules, I want more "reroute all power to the forward shields!!"-action :D

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Re: BW 2010 feedback

Post by stubby » Mon Jan 23, 2012 11:46 pm

IVhorseman wrote:We also decided not to include damage dropoff for explosions made out of range with the standard OOR rules, because it didn't seem to make much logical sense.
I think Explosive damage already gets an exception in the standard OOR rules, but I need to go back in and standardize the throwing ranges between Explosives and other thrown objects. I'll probably end up setting all of them to 3" for simplicity's sake, with a note about proper use of OOR in the Explosives subsection.
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Re: BW 2010 feedback

Post by Cakeman » Tue Jan 24, 2012 12:28 pm

Typo: chapter 5.2, subsection "shoving": "whatever weapons his is holding"

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Re: BW 2010 feedback

Post by stubby » Wed Jan 25, 2012 2:55 am

Fixed! Also some updates to 3.3: Bodily Protection. I'm working on how to make them scalable for Ch. 8.
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Re: BW 2010 feedback

Post by Cakeman » Wed Jan 25, 2012 12:50 pm

stubby wrote:Fixed! Also some updates to 3.3: Bodily Protection. I'm working on how to make them scalable for Ch. 8.
Interesting. Will have to be playtested. Seems strong, but then again I dislike losing movement so I wont rely heavily on armor methinks.
I guess this damagereduction goes for ranged damage too, even though the paragraph mostly mentions "striking", "blows" etc.
How would shoveing with a weapon/shield/unarmed work? No damage is rolled only skill, but is it a fun idea to let armored targets be used as footballs?

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Re: BW 2010 feedback

Post by IVhorseman » Wed Jan 25, 2012 2:16 pm

Well statistically, 1d6+2 is about equal to 1d10. This makes it a lot harder to forget that a minifig's wearing armor.

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Re: BW 2010 feedback

Post by OneEye589 » Wed Jan 25, 2012 3:48 pm

I allow creations to have 1d6 body armor for a price of 2CP. Doesn't affect structure level, but gives a -1 to movement.

It's in cases of a tank that has extra strong armor. It's stronger than a regular tank, but not as strong as 4d10, so it's 3d10+1d6. Or an armored car would be like 2d10+1d6.

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