Deadly Quarantine Turn 2

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darkpaladin
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Deadly Quarantine Turn 2

Post by darkpaladin » Sat Mar 31, 2012 11:22 am

here it is
EDIT: ALL JETPACK TROOPERS (CAPTAIN HEAVY AND REGULARS) ARE OPEN FOR TAKING IF THEY AREN'T TAKEN SOON I WILL REMOVE THEM FROM THE BATTLE

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the medic heals a very confused regular (the regular has no action next turn or this turn)

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the captain finds an uzi in the rubble but misses his intended target (the civilian w/ acidpaintball)

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the sniper moves up, situates his gun, aims at a figure way in the distance, and squeezes the trigger

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after another crit (which i seam to only roll on forum battles) the infected sniper dies with no body to comfort him(sorry lame joke)

ORDERS ARE NEEDED FOR: HEAVIES, JET PACK HEAVY, VETERAN AND REGULARS
IVhorseman: i didn't do you orders because there is no one left on the hill
JET PACK CAPTAIN AND REGULARS ARE OPEN FOR TAKING
Last edited by darkpaladin on Tue Apr 03, 2012 11:34 am, edited 1 time in total.
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Alex
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Re: Deadly Quarantine Turn 2

Post by Alex » Sun Apr 01, 2012 11:21 am

I was pretty sure that I already sent you orders but at any rate here they are again: climb to the top of the hill and fire on anyone I've got a clear shot at, then try to find cover.

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RunsWithLegos
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Re: Deadly Quarantine Turn 2

Post by RunsWithLegos » Sun Apr 01, 2012 5:52 pm

unload into the building and move up, have the healed regular flail a bit.

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darkpaladin
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Re: Deadly Quarantine Turn 2

Post by darkpaladin » Sun Apr 01, 2012 9:23 pm

this is another short one

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the vetran moves up
which to shoot, which to shoot the age old question of which the answer is all of them

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all but one die the one that lives is disrupted :twisted:
he than moves down the hill into the gap you can see right behind him

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the two healthy regulars move up and fire on the building, Lucky's shot bounces of the armor but...

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not a crit but just a high damage roll

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the regular that was healed flails around as the last of the poison seeps through his veins knocking the medic away from him and behind the wall

thoughs are all of the orders i have reaseved
JET PACK HEAVY AND CAPTAIN ARE OPEN FOR TAKING
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IVhorseman
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Re: Deadly Quarantine Turn 2

Post by IVhorseman » Fri Apr 06, 2012 8:52 pm

Have my scout work with the sniper and tag guys for him to shoot, and keep in cover.

If there's nobody to play the jetpack guys, why not just NPC em?

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lawmaster
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Re: Deadly Quarantine Turn 2

Post by lawmaster » Sat Apr 07, 2012 8:33 am

Have my sniper with the scout and shoot guys who are tagged
:studgod:

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darkpaladin
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Re: Deadly Quarantine Turn 2

Post by darkpaladin » Thu Apr 12, 2012 1:50 pm

here is the finish of turn 2

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multilasers can do a lot of damage

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steve moves up

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and bbqs two or three people

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the tank fires at something in the distance

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there goes the heavy machine gunner

the scout moves up into cover w/ the sniper(i got you orders to late so there was no one w/ an action left)

INFECTED'S TURN

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the mayors gun explodes though it doesn't hurt him

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the regular (not lucky) bites the dust from machine gun fire

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the man who was healed by the medics tosed a grenade at lucky, it was a dud

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he than grabs a gun and puts on the chainsaw arm

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a rocket launcher destroies the side turet on my tank

and i don't seam to have a picture of it but steve is shot to death by a guy on the apocamini
sorry bout that
orders are due!
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Alex
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Re: Deadly Quarantine Turn 2

Post by Alex » Thu Apr 12, 2012 2:06 pm

Hold position and shoot at the disrupted guy and/or the next closest enemy.

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darkpaladin
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Re: Deadly Quarantine Turn 2

Post by darkpaladin » Thu Apr 12, 2012 4:19 pm

BUT WAIT! WHAT IS THIS?

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lucky disappears in a green glow!

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the glow disappears
ACHIEVEMENT UNLOCKED!!!: field promotion for rolling crits each turn and surviving crit attacks made by the enemy this turn (i lost count at 5) lucky has become a captain he now has a shard riffle (shoots d6+2 shots per turn can rapped fire) a nova sword, and a life support backup system (raises his wounds to two)
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IVhorseman
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Re: Deadly Quarantine Turn 2

Post by IVhorseman » Thu Apr 12, 2012 5:21 pm

Got my orders too late? I put them up pretty much immediately :wtf:

Regardless, I'm gonna do the exact same thing! Bet you didn't see THAT coming!

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darkpaladin
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Re: Deadly Quarantine Turn 2

Post by darkpaladin » Thu Apr 12, 2012 5:42 pm

But hey they we're incorrect
There was nothing left alive on the hill
You may mark two targets next turn (I was going to do that anyway)
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Re: Deadly Quarantine Turn 2

Post by heavyfishcannon » Thu Apr 12, 2012 5:59 pm

Okay. Crawl over the rubble a bit, and fire again at an infected.
"there are no bystanders in the battle for survival. anyone who will not fight by your side is an enemy you must crush"

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Re: Deadly Quarantine Turn 2

Post by Falk » Fri Apr 13, 2012 9:29 am

Heal dead troops.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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Re: Deadly Quarantine Turn 2

Post by RunsWithLegos » Sat Apr 14, 2012 1:35 pm

may i see an overview of where i am?

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darkpaladin
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Re: Deadly Quarantine Turn 2

Post by darkpaladin » Mon Apr 30, 2012 6:58 pm

here are the overviews sorry they took so long

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and that be all
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