SC2 Ghost stats
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- Zupponn
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Re: SC2 Ghost stats
Hellions are used in Terran vs Zerg and a little Terran vs Terran. They destroy Zerglings, Banelings, and Marines with ease, but have trouble against anything that can tank some damage. They also kill workers like a boss.

- Silverdream
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Re: SC2 Ghost stats
And buildings, don't forget hit and run.
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- Keldoclock
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Re: SC2 Ghost stats
Thus, Hellion cheese.Zupponn wrote: They also kill workers like a boss.
They are at least in my opinion the ideal unit for harassment, although yeah they suck at most other things. Really they just keep the other guys busy while I set up MMM and/or Vikings/ Siege Tanks. If you are really good at harassment, you can sometimes buy yourself the time to churn out a couple Thors for maximum
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- IVhorseman
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Re: SC2 Ghost stats
Why wouldn't you just harass with reavers (or whatever the guys with jetpacks + C4 are)?
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Re: SC2 Ghost stats
AMAZING harassers! But they can't take the punishment hellions can. Hellion have more health. Reapers are easily taken out with a squad of marines.
- IVhorseman
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Re: SC2 Ghost stats
Well yeah, but then you just dip once the marines show up since they're waaay faster.
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samuelzz10
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Re: SC2 Ghost stats
I usually play 4v4 and while my allies do harrasing, I build capital ships.IVhorseman wrote:Well yeah, but then you just dip once the marines show up since they're waaay faster.
- Zupponn
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Re: SC2 Ghost stats
Depends on how many marines there are. 1 Reaper can take out at least 2 marines, especially if you micro them correctly.Thesson wrote:AMAZING harassers! But they can't take the punishment hellions can. Hellion have more health. Reapers are easily taken out with a squad of marines.
Also, hellions look like they're going to become amazing once the expansion comes out. Then they can transform into battle mode and sacrifice their speed for durability.

lol j/k