Hey, when did you show up again? I feel like I haven't seen you around in a long time.*CRAZYHORSE* wrote:I prefer just letting your opponent keep the die in his control, only having to return it whenever he decides to use it against you.
That we the die is basically lost but can always reenter the game in a fun way. This also means that when you have lost a couple of die your powers become a little bit more risky and unpredictable to use, as you never know when your opponent will use them against you.
This allows fun and tesnion to stay in the game as just removing play elements is no fun at all IMO.
I like this idea in theory, but I worry that in a battle with a bunch of SN units it'll be hard to keep track of which dice belong to whom after a couple of turns. It's probably okay, since super units shouldn't be losing dice often enough to overload the system, but I hate adding overhead to keep track of between turns. Especially in stuff like forum battles where it might be a couple of months.
I like it for a lot of the same reasons, and one in addition: it gives you more options to target / attack / steal the SN items themselves, rather than just attacking the unit directly.*CRAZYHORSE* wrote:I like something along these lines more. Maybe it doesn't have to be size related but maybe be supernatural item related. So that the limit increases with the amount of supernatural items you have. It would explain superhero capes, sorcerer hats, staffs, witch brooms and overly long beard. It would explain the ridiculous look/outfits of most supernatural figures.Silent-sigfig wrote:Maybe you could tie it into the size of the unit? A unit can have, say, size*3 SN die, and anything it is holding can boost it.
For instance, a 1" minifig is limited to a 3 sn die, but a 1" sorcerer holding a 2" staff has a maximum of 9 SN die?
Of course this isn't the limiting game mechanic Stubs is looking for as it doesn't really limit any thing except the practical amount of weird shit you can stuck on a mini-figure.
Although I do like the idea of minfigs looking more ridiculously occult the more powerful they are.
One drawback is that it takes the Skill Penalty away from the unit itself and puts it on the equipment items, so I have to think about how to counteract possible abuses. If I have a d6 in my hat and I spend the d6, can I cancel the Skill penalty by just taking off my hat? etc.
It also works as a limiting factor to a degree, especially if each of the items has its own cliche requirements to satisfy. A wizard can only wear, carry, and use so many items.
I don't think I'd ever make it a rule, but it'd be interesting to change the system so that all SN dice had to be part of a carried equipment item rather than part of the unit.


