Operation: Landgrab - Turn Three

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Valiant
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Re: Operation: Landgrab - Sign Up!

Post by Valiant » Thu Apr 30, 2015 8:40 am

If you're the only person who asked, you pretty much have dibs on the faction.

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Valiant
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Re: Operation: Landgrab - Sign Up!

Post by Valiant » Thu Apr 30, 2015 9:33 am

The results are in, here's who is in charge of each faction.

1st Mobile Support Unit - Vami IV

7th platoon + 105mm Field Gun - M220

Home Guard - Silverdream

45th Union - Scratch

Secret Faction - Sir Sporktimus

To those of you who didn't make it, I did use a number generator online for who was to control the homeguard and 1st mobile support unit (and whatever factions had more than one person vying for). The numbers that came up were their numbers. However, next time I will make it a first come-first served basis.

Send in your orders for turn one!

*Edit: The ranges for most of the UK weaponry is on this wiki page: ABS Defence Systems

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Valiant
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Re: Operation: Landgrab - Sign Up!

Post by Valiant » Sun May 03, 2015 6:49 pm

Turn One.


1st Mobile Support Unit - Vami IV:

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Using its thruster pack, the EVA unit boosts...

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and skids into a partly destroyed building to utilise it as cover.


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The ATLAS however decides to get to the combat zone ASAP, wrecking havoc on the already mangled infrastructure.

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With the enemy just out of range, the ATLAS holds its position.



7th Platoon + 105mm Field Gun - M220:
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The Commando and the ODST move up the alleyway to support their fellow soldiers.

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Most of the infantry make headway towards the Home Guard, using the ruined buildings for cover. One of the specialists begins to scale the rubble to get a better field of vision.

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The sniper gets to cover, draws a bead on one of the mercenaries and...

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Fires! With a total of 5 skill and 13 damage, the 12mm round flies true and collides with the mercenary's skull, killing him instantly.


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The artillery corpsman lifts up a 105mm round,

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and loads it into the field gun.

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With the reprogrammed MCR unit obstructed by debris and buildings, the corpsman fires a round to clear his line of sight.

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The round successfully destroys the walls, and just misses the MCR unit by an inch.

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Home Guard - Silverdream
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Having already lost a man to sniper fire, the mercenaries head to their assigned posts.

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The Hellion captain scales the wall and aims at where he predicts the UK Soldiers will emerge from.

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His remaining soldier sprints towards a hole in the wall for cover.

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One of the Home Guard militants runs to man the machine gun turret (UR4, Range 8", Damage 2d6).

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The other militant takes cover behind a metal barrier, and awaits the inevitable.



45th Union - Scratch:
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The medik and the Soldier barricade the doorway to prevent the UK from firing on them.

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With this done, the Medik takes its post and stands by to aid friendly causalities while the 45th soldier prepares reaction fire.

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The MCR unit moves to cover and switches to reaction fire.




Overview
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Kills Confirmed, Awards:

M220 - 1 (First Strike!)
Vami IV - 0
Silverdream - 0
Scratch - 0
Sir Sporktimus - 0

And with that, turn one comes to a close. Send orders in for turn two!
A word of advice: Everything in the battlefield can be used, not just the equipment you start out with.

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Valiant
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Re: Operation: Landgrab - Turn Two

Post by Valiant » Fri May 08, 2015 4:52 pm

Turn Two

1st Mobile Support Unit (Played by Vami IV)

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Bolting from it's cover, the EVA unit boosts across to get a better shot at the peaches...

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Only to halt right in front of a missile trap.

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Thankfully, the missile was a dud, and merely bounced off the EVA's armour.

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The ATLAS gets a bead on the CHUB's head...

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But decides to uproot and throw some of the local steel at it instead.

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However, an error occurs in determining the distance to target, and the ATLAS overshoots the CHUB.

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The beam comes to a rest beside the AA gun, after partly knocking the gate off it's hinges.


45th Union (Played by Scratch)

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The CHUB fires a round at the EVA, however it too fails to penetrate it's armour.

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The Medik droid successfully sprints 8" towards the AA gun, with plans to hack into its mainframe. The lone soldier activates reaction fire and waits for the inevitable.

7th Platoon + 105mm Field Gun (Played by M220)

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Seeing that a mercenary has taken control of the turret, the resident marksman loads a 12.65mm round, aims, and fires.

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With a spectacular roll of five skill (+2 extra for both participants being stationary) and 16 damage, his round easily overpowers the four defence the mercenary has.

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Not much left of him.
Last edited by Valiant on Mon May 11, 2015 4:12 pm, edited 1 time in total.

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Valiant
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Re: Operation: Landgrab - Turn One

Post by Valiant » Fri May 08, 2015 5:25 pm

7th Platoon + 105mm Field Gun (Played by M220)

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7th platoon moves forward, with two of the soldiers taking advantage of the holes in the wall.

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While the leftmost soldier is unable to get an angle on anyone, the sergeant fires upon the armoured mercenary.

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This action removes his left arm and leaves him with one hit point remaining.

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The specialist heaves himself onto the ruined wall.

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Seeing a mercenary sitting below, he fires a rocket.

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Unfortunately, the rocket slams into the wall instead, and lacking sufficient damage to do anything, dissipates into smoke.

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These two move up.

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The artillery corpsman loads another round into the breach.

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"Gun ready sir!"
"Wait for my mark corporal."


Home Guard (Played by Silverdream)

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This bloke fires on the ATLAS but fails to penetrate it's armour.

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Telling himself to get his act together, Jim puts on his 'brave' face and stands up.

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Raising his 9mm, he fires and takes down a enemy soldier, the first casualty for the UK.

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Secret FactionUSSSR (Played by Sir Sporktimus)

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(*Whistling) Hallo there! Anyone have a moment? My droid seems to be malfunctioning and I..."

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"...Oh, my"

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"Well, lets get to work then. No time for Dilly-Dallying!"

Baron Stats:
Hero
1d10 skill
5 inches movement
1d6 + 3 armour
3 hit points
Specialties:
Gunslinger Cliché: http://brikwars.com/rules/2010/6.htm
Hand-held Teleport Device: Allows for a quick teleport in any direction, with a maximum range of 10". Cooldown of three turns.
Armed with: Modified D7 Pistol (UR4, Range=10", 2d6 damage, scope= +1 accuracy)


Overview

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Kills/Medals:

Vami IV: 0

M220: 2, (First Strike!)

Scratch: 0

Silverdream: 1

Sir Sporktimus: 0


Send in orders for turn three!

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Vami IV
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Re: Operation: Landgrab - Turn One

Post by Vami IV » Fri May 08, 2015 8:41 pm

POST BEING USED AS WIKI LINK - DO NOT EDIT

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What the? Shouldn't he be...?
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REASON:
Scratch wrote:Not trying to hurt your feelings or anything, but try not to do stuff like this:
[ABOVE POST]
Because this is a fairly textbook example of Whiteagling someone else's work. (although good on you for spoilering the soldado I guess? but the resemblance would have been better brought up in chat so it looks less attention-stealing)
Again, no offense intended, just a reminder.

Cheers,
Scratch
CHEERS, SCRATCH

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Sir Sporktimus
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Re: Operation: Landgrab - Turn One

Post by Sir Sporktimus » Sat May 09, 2015 12:23 pm

Spoiler
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Vami IV wrote:POST BEING USED AS WIKI LINK - DO NOT EDIT

Image
What the? Shouldn't he be...?
Spoiler
Show
REASON:
Scratch wrote:Not trying to hurt your feelings or anything, but try not to do stuff like this:
[ABOVE POST]
Because this is a fairly textbook example of Whiteagling someone else's work. (although good on you for spoilering the soldado I guess? but the resemblance would have been better brought up in chat so it looks less attention-stealing)
Again, no offense intended, just a reminder.

Cheers,
Scratch
CHEERS, SCRATCH
So confused. Is the issue a similarity in troop design, or?
Tzan wrote:Violence is a renewable resource.
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Valiant
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Re: Operation: Landgrab - Turn One

Post by Valiant » Sun May 10, 2015 6:06 pm

Vami IV wrote:POST BEING USED AS WIKI LINK - DO NOT EDIT

Image
What the? Shouldn't he be...?
Spoiler
Show
REASON:
Scratch wrote:Not trying to hurt your feelings or anything, but try not to do stuff like this:
[ABOVE POST]
Because this is a fairly textbook example of Whiteagling someone else's work. (although good on you for spoilering the soldado I guess? but the resemblance would have been better brought up in chat so it looks less attention-stealing)
Again, no offense intended, just a reminder.

Cheers,
Scratch
CHEERS, SCRATCH
I've had this guy built and in my collection for over a year now, and this is the first time I've seen that wiki page. The reason I have him is because I had a spare white balaclava head + storm trooper armour, so I thought I'd make a winter camo commando.

*Edit: The chest piece is the only element that is the same as those soldiers, by the way. These are my legs: Image

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Re: Operation: Landgrab - Turn One

Post by Silverdream » Sun May 10, 2015 7:00 pm

Sir Sporktimus wrote: So confused. Is the issue a similarity in troop design, or?
Scratch is insecure because he thinks Vami is acting like Whiteagle .
This sig is too fucking large: show anyway
Image lol j/k

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Insert_blank
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Re: Operation: Landgrab - Turn Two

Post by Insert_blank » Sun May 10, 2015 7:06 pm

Because no one in the world has ever had a star wars mini. it's clearly plagerism of the highest degree. I recommend the mods ban valient forever.

--- USER WAS BANNED FOR THIS POST --- SCYTHE ---
Just Monika

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Re: Operation: Landgrab - Turn Two

Post by Zupponn » Sun May 10, 2015 9:16 pm

Insert_blank wrote:Because no one in the world has ever had a star wars mini. it's clearly plagerism of the highest degree. I recommend the mods ban valient forever.
Reported.
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Re: Operation: Landgrab - Turn Two

Post by M220 » Sun May 10, 2015 11:51 pm

Insert_blank wrote:Because no one in the world has ever had a star wars mini. it's clearly plagerism of the highest degree. I recommend the mods ban valient forever.
But the forum battle has just started....
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.

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Valiant
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Re: Operation: Landgrab - Turn Two

Post by Valiant » Sun May 10, 2015 11:57 pm

M220 wrote:
Insert_blank wrote:Because no one in the world has ever had a star wars mini. it's clearly plagerism of the highest degree. I recommend the mods ban valient forever.
But the forum battle has just started....
Good luck banning "valient"...
Anyhow, Silverdream: once your orders are in we can have turn three.

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Re: Operation: Landgrab - Turn Two

Post by motorhead fan » Mon May 11, 2015 2:41 pm

This is really cool, such good photography and everything! I am really enjoying this!

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Re: Operation: Landgrab - Turn Two

Post by The Shadowscythe » Tue May 12, 2015 3:52 am

7 days for his crimes.

Valiant, continue please.
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