
Nexo Knights, defenders of Knighton, pupils of Merlok 2.0. At their best when powered up by Nexo Power shields, and while mounted on their JetHorses, these Knights are all formidable fighters.
Skill: 1d8 (2CP)
Move: 6" (3CP)
Armor: 1d10 (1CP)
(6CP)
Standard Equipment:
Shield (1CP, Use:2 Range:CC Effect:Shielded Parry)
--Has a slot for Nexo Powers. If used as Hoverboard: Size 1, Armor 1d10, Move +2", Flight, 10CP
Heavy Armor (2CP, Effect:Shielded Notes:Half Speed)
--Has 2 studs for expansion on the back for things like Jetpacks and Explosive ammo

An upgrade to the standard Heavy Armor, the Ultimate Armor boasts 4 studs on the back to mount special equipment packs.
Heavy Armor (2CP, Effect:Shielded Notes:Half Speed)
--Supernatural: 1d6 (Helmet), 1d10 (Body armor) (10CP)

Axl is the mighty resident of the Fortrex, bigger and badder than his fellow knights
Size: 2
Skill: 1d8 (4CP)
Move: 6" (3CP)
Armor: 1d10 (2CP)
(9CP)
Standard Equipment:
OTBattleaxe (4CP, Use 3, 2d6 Damage)
Shield (1CP, Use:2 Range:CC Effect:Shielded Parry)
--Has a slot for Nexo Powers. If used as Hoverboard: Size 1, Armor 1d10, Move +2", Flight, 10CP
Heavy Armor (2CP, Effect:Shielded Notes:Half Speed)
--Has 2 studs for expansion on the back for things like Jetpacks and Explosive ammo

NEXO Powers
Each Power Shield brings with it a Supernatural d10, keyed to a particular Cliche; Mace rain gives an Area Effecting Damage die, Super Speed gives a Movement die, etc.
(6CP)
More things to come in future posts!


















