Noktus Medieval Madness!

Show off your armies and weaponry and stuff.

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Noktu
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Re: Barony of Nokheim

Post by Noktu » Fri Feb 12, 2016 1:13 pm

Apollyon wrote:Keep the wooden parts. It makes it look more interesting.
I just could not grasp how would I incorporate both styles with those black bricks, so I scrapped the wood off. Sorry Apo!
Zahru II wrote:Yeah, I'd even put a few grey bricks here and there to make the thing less blobby looking.
Threw few of dark gray bricks in, not enough to be honest. I even ran out of basic black bricks, so had to make the castle smaller. But I think it went well.


So here I present you the new headquarters of our mad Count Oktavius. Currently gathering his troops to launch an attack!

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Noktu
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Re: Barony of Nokheim

Post by Noktu » Sat Feb 13, 2016 7:53 am

Scouting gone wrong...

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Noktu
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Re: Noktus Medieval Madness!

Post by Noktu » Wed Feb 17, 2016 2:36 pm

Work in Progress, the castle will have each side done. And the two towers at the front will see some adjustments.

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Noktu
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Re: Noktus Medieval Madness!

Post by Noktu » Thu Feb 18, 2016 8:10 am

And here we go, the front is pretty much done. Propably going to finish the ground a bit when I've worked my way with the other parts of the incoming castle.

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Kommander Ken
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Re: Noktus Medieval Madness!

Post by Kommander Ken » Thu Feb 18, 2016 2:01 pm

I think I'm in love...

-With that castle.

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Re: Noktus Medieval Madness!

Post by RedRover » Thu Feb 18, 2016 3:03 pm

My only critique is the off centered middle window, I'd think that an even number of Windows could work better.

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Re: Noktus Medieval Madness!

Post by Noktu » Thu Feb 18, 2016 3:40 pm

Kommander Ken wrote:I think I'm in love...

-With that castle.
Or could it be that the castle is in love with you? ;)

RedRover wrote:My only critique is the off centered middle window, I'd think that an even number of Windows could work better.
This time we really need to put the blame on those filthy, drunk peasants who were looking at the blueprints!

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Re: Noktus Medieval Madness!

Post by ikensall » Fri Feb 19, 2016 2:27 am

The portcullis looks really nice, as does everything else. If I had a critique to make it would be that the crenellations should be bigger; I think they'd look like your figs mean :srs: if they've got crenellations they can hide behind.

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Re: Noktus Medieval Madness!

Post by Apollyon » Fri Feb 19, 2016 6:01 pm

I agree that this looks really nice. Only the middle section above the gate looks a bit bland. I don't mind the asymmetry, i think you should keep that. But it needs moar... moar flags, decoraction, lion heads, heads on pikes, corporte logos, giant crests, MOAR of something!
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Kommander Ken
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Re: Noktus Medieval Madness!

Post by Kommander Ken » Fri Feb 19, 2016 11:22 pm

Noktu wrote:
Or could it be that the castle is in love with you? ;)
Well I do love a castle with a nice buttress. :oops:

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Re: Noktus Medieval Madness!

Post by Noktu » Sat Feb 20, 2016 12:43 pm

I'll renovate the front of the castle in a bit!

Here's a tavern for the weary soldiers to rest and enjoy a large pint in.

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Re: Noktus Medieval Madness!

Post by Noktu » Sat Feb 20, 2016 8:23 pm

Wanted to throw a little diorama out. Added some banners on the castle.

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Re: Noktus Medieval Madness!

Post by Noktu » Wed Feb 24, 2016 12:40 pm

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I will refit the whole Mådplatz army with the closed knight helmets, just a sample how the lads look. As they're crazed fanatical crusaders, the darker look fits them better in my opinion. They lack the numbers of Goldwerk and Nokheim, but I'm brewing some special fanatic rules. All non-peasant units do not suffer from morale penalties whenever the army general is still alive? :omnom:

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Re: Noktus Medieval Madness!

Post by Noktu » Mon Feb 29, 2016 1:54 pm

Alrighty got myself geared up with a camera tripod for my phone. And photoshop.

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