Contingency Red (FINISHED!)

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Silent-sigfig
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Re: Contingency Red (TURN 2)

Post by Silent-sigfig » Wed Mar 02, 2016 12:22 pm

Poland(Duerer)

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Neckbeardicus begins by enchanting the shit out of everyone so they can run faster. A fumbled die means they don't go much faster.

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The horse guys almost make it to the cave. Everyone else doesn't.

Bavaria(Redrover)

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The knights do the choppy-slicey. Von Blatt's enchantments mean they move quicker than the U.S.A. response actions.

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R.I.P. Basement dudes.

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Ludwig craft takes a big old whiff of the battlefield. "I smell the mushrooms!" he shouts.

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He didn't smell them (feat failed).

Immortal Empire(Bann154)

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The volanti wipe out the balcony defenders.

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The column rearranges, and marches on. They save a response action, and stare down the Poles.

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The Poles crack first, gunning down 4 legionnaires.

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Immortal response fire fails to kill anyone. Crankiness penalties are a real problem.

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A nice sprint roll brings the sniper over here. She is out of range of everyone.

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The reaper, given no orders just hovers forward.

United Systems Alliance(Motorhead Fan)

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The last guy arms himself.

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Everyone else covers a window or door.

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This squad once again unloads on the Reaper, knocking another 2 hp off (2 remaining).

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The Reaper kills 4 of them in response.

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The Smartgunner, while given no real orders, does what his friends in the basement would've.

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Both von Blatt and Kraft are saved by redshirts(who survive thanks to their armor), but the Flamethrower guy and two knights go down.

Overviews

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SEND IN ORDERS!
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Re: Contingency Red (TURN 2)

Post by Silent-sigfig » Thu Mar 03, 2016 1:56 am

Just need orders from Motorhead fan
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Re: Contingency Red (TURN 3)

Post by Silent-sigfig » Thu Mar 03, 2016 2:34 pm

Immortal Empire(Bann154)

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The Reaper guns down two Polish infantrymen, but the machine gun jams.

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Literally every other attack on the poles fail. Crixton's mortar breaks.

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The infantry continue to move up, while the heroes remain to attack the Poles.

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The Volanti lose two infantry to response fire and fail to kill anyone.

Bavaria(Redrover)

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Von Blatt fumbles an armor-enhancing roll and removes the shielding on his men for this turn. Ludwig Kraft tries to sniff out the mushrooms.

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A critical success not only reveals the mushrooms...

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...but also reveals that it is guarded by two shitthirsty shitgoats!

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Everyone sprints towards them. One knight gets left in the dust.

Poland(Duerer)

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Neckbeardicus' armor-enhancing feat both shields and charms the squad behind him.

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Being charmed does little to boost their sprint rolls though.

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In the cave, Neckbeardicus is attacked by a shitgoat.

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But Bartnik obliterates him.

United Systems Alliance(Motorhead Fan)

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The Smartgunner unloads on the Reaper.

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It goes down in flames. An operant manages to bail and survive a shotgun blast from the USA sergeant.

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These guys fail everything.

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This guy doesn't.

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Only Two Phalanxes and the heroes survive the blast.

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This guy really screws up.

OVERVIEWS

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SEND IN ORDERS NOW!
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Re: Contingency Red (TURN 4)

Post by Silent-sigfig » Thu Mar 03, 2016 4:41 pm

Another turn already.

Immortal Empire(Bann154)

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Crixton charges towards the gunship's wreckage.

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In his first sucessful move of the game, he draws everyone's fire. Shots spark off his armored bulk, and no one notices the phalanxes sneaking around or the operant grabbing a gun.

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A phalanx kills the smartgunner, but the operant must be woozy or something and he drops his stolen weapon.

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The Huntress snipes a polish soldier and moves on.

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The volanti kill the two soldiers in this room.

Poland(Duerer)

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As the charmed sentinel kills the last shitgoat,, Bartnik sets up a trap (response feat). Neckbeardicus tries to boost him, but fumble die and crit sucess cancel out. Ultimately he is left with +2 damage to his attack on the Bavarians...

Bavaria(Redrover)

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...Who immediately come rushing through the door.

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Bartnik didn't expect them so soon, and only halfheartedly attacks. While only Ludwig gets a redshirt, both the redshirt and von Blatt survive the measly 4 damage.

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Kraft's devastating counter attack is redshirted by Neckbeardicus.

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As Bartnik gets locked up in close combat, von Blatt uses magic to pull the mushrooms to him.

United Systems Alliance(motorhead Fan)

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The sergeant critfails again.

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This guy doesn't. You cans see the medic in cover behind him.

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Rockets are reloaded.

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Morse does a feat to wipe out the volanti in a hail of bullets.

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It fails horribly. He destroys his cover and runs out of ammo.

OVERVIEWS

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Remaining units:

Immortals: 2 Heroes, 2 Phalanxes, 3 Volanti

Poland: 1 Hero, 1 troop.

Bavaria: 1 Hero, 1 Wizard, 3 Knights

USA: 1 Hero, 1 Medic, 1 Officer, 2 Troops

SEND IN ORDERS!
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Re: Contingency Red (TURN 5+Final Turns)

Post by Silent-sigfig » Fri Mar 04, 2016 2:29 pm

Poland(Duerer)

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BArtnik tries a feat to smash everyone.

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...

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Instead he is forced to do a normal attack. Kraft gets redshirted away from the shockwave, but von Blatt goes splat.

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As Bartnik grabs the mushrooms the last soldier critfails something(even being charmed isn't always enough)

Bavaria(RedRover)

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Kraft does a feat to hit Bartnik so fast there is no time for redshirts.

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R.I.P. Bartnik. As Kraft grabs the mushrooms the last Pole is decapitated.

BAVARIAN OBJECTIVE COMPLETE!

Immortal Empire(Bann154)

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The Volanti fail to kill Morse.

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Pretty much everyone failed to get a kill here.

United Systems Alliance(Motorhead Fan)

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The shotgun guy goes for a kill, but a phalanx dives out of nowhere t o save the Huntress(he lives).

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Rocket guy aims...

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Poor damage kills only one of the volanti though.

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Morse and the Medic wait here.

IMMORTAL EMPIRE(NPC's for speed)

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The Phalanx drops his shield. The huntress does kill the Sergeant.

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Crixton leaps up...

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...And fails. The other Phalanx gets a kill though.

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More failures.

United Systems Alliance(NPC)

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The medic unloads, but his weapon jams immediately.

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Morse fails a feat to fire an armor-piercing round through both Volanti.

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The Rocket guy runs off and grabs a Flechette carbine. He takes cover from the Immortals on the balcony.

Immortal Empire(NPC)

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He does not, however, take cover from the ones on the ground.

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Immortals pile down the hallway and fail to kill anyone.

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Crixton Var charges, but does not kill anyone(feat failed).

United Systems Alliance(NPC)

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Seeing yet another chance to send an armor-piercing bullet through multiple opponents, morse fails a feat.

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Themedic has reloaded, but cannot kill anyone.

Immortal Empire(NPC)

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The medic dives in the way of Crixton's attack and somehow survives.

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Until he is gunned down.

United Systems Alliance(NPC)

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Armor-piercing round: SUCCESS!

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Of course, the death of her fellow hero has freed the Huntress from her crankiness penalty. Morse goes down.

IMMORTAL VICTORY.

Overviews

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The Survivors.

Thanks to all my players for making this fun to host, and I hoped you enjoyed being a part of this.

Having seized an early warning station, the Immortal Empire is free to begin their invasion of the United Systems Alliance home territories...
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Duerer
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Re: Contingency Red (FINISHED!)

Post by Duerer » Fri Mar 04, 2016 2:35 pm

Motherfucking Dice! :fist:

Good job on the overall battle, tho.
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Re: Contingency Red (FINISHED!)

Post by RedRover » Fri Mar 04, 2016 2:41 pm

Very fun, I thought Duerer had me there for a second!

Well played everyone!

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Re: Contingency Red (FINISHED!)

Post by motorhead fan » Sat Mar 05, 2016 12:51 pm

I quite enjoyed that, I think that despite everything,I managed to defend rather well.

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