THISTheblackdog wrote:So here's a basic issue that nonetheless comes off as confusing.
When attacking with a weapon, your Action Roll needs to be Greater than or equal to the weapon's UR. So if you roll equal to the UR, it's a successful roll and a hit.
But your Damage roll needs to be Greater than your target's Armor value- so if you roll equal to the target's Armor, it's a failed roll and no damage.
You could justify this based on the physical nature of whatever-it-is the Action and Damage rolls are supposed to represent - but from a game design perspective, it would probably be best if a roll equal to the target value consistently meant either success or failure.
I would prefer greater-than-or-equal-to since that's how most games do it