I think motorhead fan is unwell or something
Switzerland Strikes!
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
- lordintype
- something different
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Re: Switzerland Strikes! Sign up(Send orders!)
- Brikthulhu
- Champion
- Posts: 32
- Joined: Wed Apr 10, 2019 12:45 am
- Location: minnesota soon to be seattle
Re: Switzerland Strikes! Sign up(Send orders!)
ok that makes sense
- motorhead fan
- I want to climb on to thevengefulone, stick my tongue into his ear and ride him all the way to satan.
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- Location: Rolled up in a ball in a corner, quietly vomiting.
Re: Switzerland Strikes! Sign up(Send orders!)
Hi guys, thanks for asking, but after a previous illness, I am ok, sadly however, my camera is having some issues so I can't use it at the moment, however, turn 1 should be up around saturday or sunday, so don't worry.
- Brikthulhu
- Champion
- Posts: 32
- Joined: Wed Apr 10, 2019 12:45 am
- Location: minnesota soon to be seattle
- motorhead fan
- I want to climb on to thevengefulone, stick my tongue into his ear and ride him all the way to satan.
- Posts: 1696
- Joined: Sat Jul 20, 2013 9:17 am
- Location: Rolled up in a ball in a corner, quietly vomiting.
Re: Switzerland Strikes! Sign up(Send orders!)
Turn 1
Hello everyone, thanks for getting your orders in so soon and I'm very sorry for the excessively long wait, but at log last, here we go:
The SRL pile into the building with the intention of ignoring everything that Falk does, except the one guy who couldn't make it inside.
The hero tries to lift the tank in but fails...
Successfully pulping himself.
First kill: ninja_bait - Himself
In the distance, that HC tank fires at the blue tripod in the SRC but misses.
The large rifle hovervehicle fires...
And vaporises a boat as the infantry advances, preparing to shoot at the SRC infantry.
The 11 of them manage to kill a measly 3 targets.
The SRC infantry take cover behind a boat and kill a single enemy in return.
Given that the original guy who was going to go up the ladder died, this one went up but the dice decreed that the cannon neaded a turn to prepare.
The tripod went around the infantry and fired at the smaller red vehicle.
Tearing it apart with heavy bullets!
And the tank blew a structure point off the other tank.
These 3 guys went inside the building.
And the cannons got into position.
Both missed, sadly.
The SRR ran to get into the buiding, but one guy got lodged in the small window and was stuck,
forcing the rest to take the long way round.
Guns started to be fired, killing 2 Helvetiks.
The red walker was waiting in response fire and killed one of the SRR guys.
The tripod went behind the building and immediately rolled a one to shoot.
The Helvetik light tank hit the lime tank but did no damage.
The swordsman bent over, allowing people with guns to move onto the wall, except the mobile machine gun, which couldn't climb.
They fired down, killing 2 inside.
End of turn 1, send your orders for turn 2.
I really need to work on my communication, in this spoiler, you will find the current stats of each vehicle:
Hello everyone, thanks for getting your orders in so soon and I'm very sorry for the excessively long wait, but at log last, here we go:
The SRL pile into the building with the intention of ignoring everything that Falk does, except the one guy who couldn't make it inside.
The hero tries to lift the tank in but fails...
Successfully pulping himself.
First kill: ninja_bait - Himself
In the distance, that HC tank fires at the blue tripod in the SRC but misses.
The large rifle hovervehicle fires...
And vaporises a boat as the infantry advances, preparing to shoot at the SRC infantry.
The 11 of them manage to kill a measly 3 targets.
The SRC infantry take cover behind a boat and kill a single enemy in return.
Given that the original guy who was going to go up the ladder died, this one went up but the dice decreed that the cannon neaded a turn to prepare.
The tripod went around the infantry and fired at the smaller red vehicle.
Tearing it apart with heavy bullets!
And the tank blew a structure point off the other tank.
These 3 guys went inside the building.
And the cannons got into position.
Both missed, sadly.
The SRR ran to get into the buiding, but one guy got lodged in the small window and was stuck,
forcing the rest to take the long way round.
Guns started to be fired, killing 2 Helvetiks.
The red walker was waiting in response fire and killed one of the SRR guys.
The tripod went behind the building and immediately rolled a one to shoot.
The Helvetik light tank hit the lime tank but did no damage.
The swordsman bent over, allowing people with guns to move onto the wall, except the mobile machine gun, which couldn't climb.
They fired down, killing 2 inside.
End of turn 1, send your orders for turn 2.
I really need to work on my communication, in this spoiler, you will find the current stats of each vehicle:
Spoiler
Show
Vehicle stats:
Lime tank:
Size: 4
Armour: 3D10
Weapon: Size 2 Rocket launcher
Movement: 10 inches
Red light tank:
Size: 4
Armour 3D10
Weapon: Size 2 Rocket launcher
Size 1 Autogun
Movement: 10 inches
Red tank
Size: 6
Armour 3D10
Weapons: Size 3 Rocket Launcher
Size 1 Autogun
Movement: 10 inches
Blue tank
Size: 6
Armour 3D10
Weapons Size 3 Rocket launcher
Size 1 Autogun
4 Size 1 Rockets
Movement: 10 inches
Red hovervehicle
Size 4
Armour: 2D10
Weapons: Size 4 gun
Movement: 8 inches
Tripod SRC
Size: 3
Armour 2D10
Weapons: Size 2 Autogun
Movement 8 inches
Tripod SRR
Size 3
Armour 2D10
Weapons: Size 2 Autogun
Movement: 8 inches
Red walker
Size: 3
Armour 2D10
Weapons: Size 2 Autogun
6 Rockets
Movement 8 Inches
Lime tank:
Size: 4
Armour: 3D10
Weapon: Size 2 Rocket launcher
Movement: 10 inches
Red light tank:
Size: 4
Armour 3D10
Weapon: Size 2 Rocket launcher
Size 1 Autogun
Movement: 10 inches
Red tank
Size: 6
Armour 3D10
Weapons: Size 3 Rocket Launcher
Size 1 Autogun
Movement: 10 inches
Blue tank
Size: 6
Armour 3D10
Weapons Size 3 Rocket launcher
Size 1 Autogun
4 Size 1 Rockets
Movement: 10 inches
Size 4
Armour: 2D10
Weapons: Size 4 gun
Movement: 8 inches
Tripod SRC
Size: 3
Armour 2D10
Weapons: Size 2 Autogun
Movement 8 inches
Tripod SRR
Size 3
Armour 2D10
Weapons: Size 2 Autogun
Movement: 8 inches
Red walker
Size: 3
Armour 2D10
Weapons: Size 2 Autogun
6 Rockets
Movement 8 Inches
- Brikthulhu
- Champion
- Posts: 32
- Joined: Wed Apr 10, 2019 12:45 am
- Location: minnesota soon to be seattle
Re: Switzerland Strikes! Turn 1
nice. can't wait to enter the battle
- ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety
- Posts: 2029
- Joined: Sun Oct 30, 2016 12:04 pm
- Location: Now I'm in New York, making bacon pancakes
Re: Switzerland Strikes! Turn 1
Ignore falk's army, and attack the next nearest opponent
I make apocalypses and apocalypse accessories.
Re: Switzerland Strikes! Turn 1
Senpai notice me
Empire of Luchardsko WIP wiki pageBrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
- ninja_bait
- I can make this man. I can let him touch the butt. I cannot promise his safety
- Posts: 2029
- Joined: Sun Oct 30, 2016 12:04 pm
- Location: Now I'm in New York, making bacon pancakes
- motorhead fan
- I want to climb on to thevengefulone, stick my tongue into his ear and ride him all the way to satan.
- Posts: 1696
- Joined: Sat Jul 20, 2013 9:17 am
- Location: Rolled up in a ball in a corner, quietly vomiting.
Re: Switzerland Strikes! Turn 1
You will arrive on turn 3, so it won't be long.
- Brikthulhu
- Champion
- Posts: 32
- Joined: Wed Apr 10, 2019 12:45 am
- Location: minnesota soon to be seattle
Re: Switzerland Strikes! Turn 1
Great .prepare forCHAOS!!!
Re: Switzerland Strikes! Turn 1
Can I take secret faction 2?
Everyone, roll initiative. All npcs immidiatly get a natural 20, everyone else gets a -10000000 on their roll.
Good Luck
Status of your +7 ring of fore-sight:
Good Luck
Status of your +7 ring of fore-sight:
- motorhead fan
- I want to climb on to thevengefulone, stick my tongue into his ear and ride him all the way to satan.
- Posts: 1696
- Joined: Sat Jul 20, 2013 9:17 am
- Location: Rolled up in a ball in a corner, quietly vomiting.
Re: Switzerland Strikes! Turn 1
Hello, Whilst secret faction 2 has already been taken, if you would like, I could bring in a 3rd for you.
Re: Switzerland Strikes! Turn 1
Oh, sure! I saw the first page and thought no one had taken it. Sorry about that.
Everyone, roll initiative. All npcs immidiatly get a natural 20, everyone else gets a -10000000 on their roll.
Good Luck
Status of your +7 ring of fore-sight:
Good Luck
Status of your +7 ring of fore-sight:
- motorhead fan
- I want to climb on to thevengefulone, stick my tongue into his ear and ride him all the way to satan.
- Posts: 1696
- Joined: Sat Jul 20, 2013 9:17 am
- Location: Rolled up in a ball in a corner, quietly vomiting.
Re: Switzerland Strikes! Turn 1
Sorry again for the long wait, I'll try and get my act together.
TURN 2
Basically, tons of things don't make it into turn 3
Both cannons need to be reloaded and so they are reloaded.
The sergeant fails his attack like a total noob.
This guy steals the sword and chops the Japanese guy into little pieces.
The Red walker launches as many rockets as possible (All of them) at the SR Tripod opposite him.
(For each additional rocket launched, I subtracted a skill point)
The Tripod gets Blasted apart, and one guy dies.
In the centre, 2 more Swiss die.
The other tripod climbs onto the building
Both the tripod and the cannon fire at the tank, missing completely.
Ninja baits' army ignores Falk and goes to the centre to join in there.
They shoot another 3 Swiss to death
The tank joins in,
Killing another 2
The red light tank fires its' machine gun at the lime tank, knocking it down 2 Structure points.
The rest of the infantry climb down and take some guns from their victims(No picture, sorry) and shoot 2 Space Raiders in the back.
This guy tries to hit that Swiss artillery crewman with a spanner but misses...
And he is decapitated by the counter.
The others try to shoot him but miss, somehow.
This guy moves towards the other cannon.
The Swiss in the centre make it into melee, killing one.
The sergeant shoots the guy on the cannon to death.
Send orders for turn 3!
Be careful! at the end of turn 3, 3 new factions are arriving, I strongly recommend that you get away from the corners or you will be chopped into pieces!
TURN 2
Basically, tons of things don't make it into turn 3
Both cannons need to be reloaded and so they are reloaded.
The sergeant fails his attack like a total noob.
This guy steals the sword and chops the Japanese guy into little pieces.
The Red walker launches as many rockets as possible (All of them) at the SR Tripod opposite him.
(For each additional rocket launched, I subtracted a skill point)
The Tripod gets Blasted apart, and one guy dies.
In the centre, 2 more Swiss die.
The other tripod climbs onto the building
Both the tripod and the cannon fire at the tank, missing completely.
Ninja baits' army ignores Falk and goes to the centre to join in there.
They shoot another 3 Swiss to death
The tank joins in,
Killing another 2
The red light tank fires its' machine gun at the lime tank, knocking it down 2 Structure points.
The rest of the infantry climb down and take some guns from their victims(No picture, sorry) and shoot 2 Space Raiders in the back.
This guy tries to hit that Swiss artillery crewman with a spanner but misses...
And he is decapitated by the counter.
The others try to shoot him but miss, somehow.
This guy moves towards the other cannon.
The Swiss in the centre make it into melee, killing one.
The sergeant shoots the guy on the cannon to death.
Send orders for turn 3!
Be careful! at the end of turn 3, 3 new factions are arriving, I strongly recommend that you get away from the corners or you will be chopped into pieces!