Chainsaw: skill die + 1, and if it is a 4 then it chops off a limb
Pistol: 1D6 -1 (Because I feel that pistols are inferior to assault rifles)
Ion Cannon: Depending on the strength of the cannon, I typically say that the targeted part remains nonfunctional for one turn.
Disintegrator: The blast can only be dodged, and if it hits, the unit disappears (preferably with a *Poof!!* sound effect)
Death Star: If attack hits, all units disappear (Preferably with a *KABOWWWWWWW_releasing saliva-WWWWSSHSHHHHHSHSH.....* sound effect)
The rules I use for weapons and such
Moderators: warman45, Rev. Sylvanus
The rules I use for weapons and such
Yeah, you know who I am

-
Race Bannon
- Champion

- Posts: 43
- Joined: Wed Dec 19, 2018 3:52 pm
- Location: Tucson Arizona
Re: The rules I use for weapons and such
How about the difference between a flamethrower and an anti-tank gun?
Both would have to be relatively equal in power/ damage...
Both would have to be relatively equal in power/ damage...
Race Bannon
F-1 driver,
SCUBA diver,
Judo thrower,
Evil mower.
F-1 driver,
SCUBA diver,
Judo thrower,
Evil mower.
Re: The rules I use for weapons and such
You could fail the skill roll and stall the engine or something?
- Food_Truk
- I'm going to have to use normal children to test it before I can use babies
- Posts: 482
- Joined: Sun Dec 08, 2019 9:26 am


