Loot, Glory and Escalating Mayhem [Turn 5]

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Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:23 pm

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TURN 5 - The Bulls


Cedric picks the next target to use his magikal powers on. He points at the Hurla-Bang... *ZAP*

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A giant pink hand appears which readies the siege weapon with ease.

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The hand picks up Cedric.
"HEY!"

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Cedric is loaded into the trebuchet.

WHOOSHHH

a low, rumbly voice from the skies wrote:Manual fire is ossum!
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Physiks rather than dice determines Cedrics destination: he lands next to the dwarven defense tower.

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The dwarf modifies his defense tower, almost completely unscrewing one of the weights.

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It's now a 4" payload launcher. The first projectile unfortunately smacks Cedric in the face while hurling.

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There she goes! The 2" projectile soars through the skies, aimed at TGF's dragon.

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It's a miss...

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Axle, Warrick and Gilbert charge at Gaspard, hoping to slay yet another hero.

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Axle critfails and falls into the moat. His splashing attracts one of the sharks, who turns out to be very hungry.

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The 2 remaining bulls clash with Gaspard! Both hits connect, and the frenchman tries his best to parry.

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He's knocked back, seriously injured!

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Hanzo shoots one of the frenchies swarming BullGod.

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He then heads down and meets up with Cedric, confirming he's doing okay.

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BullGod plucks the remaining frenchie from his shoulder.

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KER-SPLAT!!

The soldier is violently crushed by the two hooves.

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Last edited by bertinator on Wed Nov 08, 2023 4:55 am, edited 2 times in total.

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Re: Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:26 pm

TURN 5 - Les Leons de Dordogne


Unable to get up, Gaspard gathers some yellow briks laying around him and begins putting them together.

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With lots of pain and agony, he is able to combine them with the yellow comet to produce... a brand new blokbuddy!

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Blokbuddy picks up two large weapons and storms at the bulls

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Dual-wielding like a champ, the yellow brik golem slays the brave Gilbert.

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Meanwhile the french reinforcements charge forward

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Qu'est-ce qu'ils font?

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Très intelligent! The french soldiers combine their powers in battling BullGod

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A maximum number of weapons is flung at the demons' head. The french aim to inflict Component Damage!

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Success! The head is sent flying.

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Will this demonic bulls' body continue the fight without a head?

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It will not!
Loud cheers rise up from the french ranks as the torso slams in on the floor with a loud thud.

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Gaspards' men then begin to enter the castle, advancing as far as they can this turn.

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Re: Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:28 pm

TURN 5 - Dragon Forest Rangers


The beasts are on the loose! The croc devours Handicap Heavy since he's easy prey. Chomp!

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Sharkman picks up a spear and charges the Emthorne knight

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Sharkman loses an arm in the counterattack, but deals lethal damage to the Emthornian.

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A croc attacks but critfails - it bites on a crossbow which gets stuck in his jaws.

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The other is more effective and kills a Falcon

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The ranger scout takes a shot but critfails and accidently smacks a croc with his bow

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The croc smacks him right back

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Meleemonkey makes a mad jump at the falcon hero, all 4 weapons ready to strike.

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"what the..." mutters Uldar

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Uldar is able to parry most hits with his shield. But when the decisive blow is about to land, sir Garham comes flying in to redshirt the damage.

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The damage turns out to be non-lethal, but Garham is disrupted due to flying 7" into a sword.

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The black dragon hops on down to BBQ

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The fiery breath ends poor Rodri and sets his companion on fire. The fire in the Armoury increases to size 2.

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Gerhard hops on the battlecamel and urges it forward.

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The battlecamel knocks Uldar to the ground upon passing him. Gerhard picks up a burning leaf.

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He yeets it onto the Armoury, increasing the fire size to 3"

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TGF urges the dragon forward

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She takes a deep breath...

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... and breathes insanely hot dragonfire in Cedrics' direction.

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Cedric is able to bail out of the way, but Hanzo and the goat have nowhere to go.

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Hanzo is burnt to a crisp, the goat is cooked just right.

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The dragon approaches to claim her kill, unable to resist the deliciously roasted lamb.

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TGF, realizing the dragon will be having diner next turn, does a kickflip off her back.

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In one epic strike, he ends two civilians.

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Re: Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:29 pm

TURN 5 - Vymbournians


The buildings of Vymbourne continue to burn! The fire inside the Boulder grows to a size 6 and a section of the flooring comes crashing down.

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The Armoury is ablaze now! The fire grows to 4" and a part of the roof collapses.

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The dragonfire has caught on to the rubble of Cedrics' house. Burning bricks crash down into the moat as a size 2 fire wreaks havoc.

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But the Vymbournians shall resist the flames! The tusken warrior puts out the fire on his head.

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He heads towards the fight, just in time to see the docter revive Ripped Blacksmith.

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Bulksmith and Scytheman attack TGF, but he parries their attacks with ease.

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Green Lady loads up the catapult for next turn.

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Bard Bardley attempts to summon rain with some country tunes:

"In the city's heartache, a dragon's fiery wail,
Gather 'round, y'all, let's pray for rain to quench this hell,
Hand in hand, we'll stand strong, united 'gainst the flame,
Summoning the heavens' tears, to heal and ease the pain."


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The cheesy lyrics take their toll on the bowels of the BattleCamel™️. It rips out an enormous fart.

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The fart gives a boost to the flames in the Armoury and a section of wall crashes down.
(Feat failed)

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Viig and the kid with the bow fire at Gerhard and his farting camel

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Viig hits Gerhard but doesn't beat his heroic armor. The kid should've picked a different spot.

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The bandit attacks Gerhards camel, dealing 1" of damage.

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BattleCamel responds by violently stomping the civilian to death.

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Blackaxe the grey ork gets up, puts out his flames, and picks up a weapon to defend himself against the black drake.

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Mechanik Bobo sprints towards the Boulder, hoping to start repairs ASAP.

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Re: Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:31 pm

TURN 5 - MadMario and his 'knights'


QS MadMario runs straight towards the carnage, not minding any tactics at all. Sir Gregor Spyrius follows in his tracks.

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The Marshland Marshall kills sharkman. The Blackthorne warrior tried to help, but got jumped by the croc who bit off his hand.

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Sir Spyrius shoots an arrow at the dragon, distracting her.

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This allows QSMM to sprint past the beast and up the stairs.

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He stands atop the wall overlooking the market square.

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"I challenge thee, sir Dis Guy Fawkes, to a heroic man-to-man! It's time to find out who fucks... "

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"... and who sucks."

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MadMario jumps down from the wall, as sir Fawkes accepts his challenge.

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TGF is first to strike. Shit, he's fast!

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MadMario counters with a swing, but his opponent saw that one coming.

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Sir Fawkes pulls off one hell of a move. Switching hands, he uses the handle to smack QSMM off his feet.

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TGF leaps forward, swinging his axe in an attack to end it all.

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But QSMM is still in it! He parries the blow.
"Do you know ze worst fear of guys who fuck?" he asks.

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"IT'S THE CLAM!"

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"Oh shit oh fuck no, get that shit off me, man!"

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"Go see a doctor right away. If you refuse I'll let everyone know you have an STD you're unwilling to treat. It's your call."
"... You are truly evil." sais TGF, defeated.

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TGF decides to fuck off elsewhere, leaving Sir Gerhard to fend for himself.

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Re: Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:33 pm

TURN 5 - Black Falcons


The medik revives one of the fallen archers

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The archer and crossbowman take up nice positions and save their actions for response fire at the beasts. The medik starts reviving the fallen Emthorne lad.

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2 falcons and one of Berts' dudes attack a croc

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After a fierce struggle the croc is slain, but Philomela has lost a hand due to a critfail.

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Garham and Uldar get back on their feet. The old man passes his lord his sword.
"How about we try and tackle that green knight, m'lord?"
"Excellent idea."


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"CHAAAAARRGGEEE!"

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Sir Garhams charge is very effective as he slays the BattleCamel.

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As a response action, Gerhard the Green Knight yeets a corpse in his face.

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Lord Eremengard is next to strike! He barely misses his foe.

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Responding quickly, Gerhard kicks Uldar against the wall.

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The Green Knight aims to deliver a carbon neutral deathblow.

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But it's Sir Garham with another excellent redshirting action!

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This time, the damage does him in.

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Garhams sacrifice allows Uldar to get back into the fight.

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He strikes! Gerhard is able to parry.

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Before Gerhard can respond he is met with another deadly swing of Uldars sword!

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He gets in a counterstrike, but it goes straight into the falcon shield.

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Gerhard is now seriously struggling with the skill and power of his opponent. He barely evades another blow.

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The two men continue to duke it out in their empty corner of the battlefield.

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But then! Uldar misses a swing.

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The response action is devastating! An Over The Top attack by Gerhard sends Uldar flying, unable to parry it with his shield.

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And so the mighty leader of the Black Falcon clan lies defeated.

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Black Falcons have been defeated

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Re: Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:36 pm

TURN 5 - Bertinator's party


QS Bertinator is still fuzzy from losing his duel with Warbaws Jagga. He can't take an action yet but he does move to reinforce the defensive line. He brings along one of his dudes.

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They meet up with Warrick, who faces the BlokBuddy.
"So Warrick, what shall we do? This seems like a 2" creature, probably d10 armor? If we combine our attacks we could..."

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"BANZAI!!!"
Bert's dude has no plans to wait around. He leaps at the blokbot.

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An arm is easily chopped off, despite a poor damage roll.

"Ahh, ofcourse. How could I forget. Blokbots are modular, and this one is no different."

The injured Gaspard is not too happy.

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Re: Loot, Glory and Escalating Mayhem [Turn 5]

Post by bertinator » Thu Aug 03, 2023 2:37 pm

End of Turn 5 Overwatch

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