Speeder Dreams and Fleebnork Nightmares - Turn 2

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Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 8:46 am

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Turn 2 - SpaceCops

Dasher leads his men into the starbase, cutting in front of MadMario's mercs.
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They move straight ahead, into the command room. The SpaceCops are here for one thing only - the speeder! Dasher unloads on the nearest fleebnork.
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The critter is knocked back 6".
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The SpaceCops then put up a roadblock!
(feat success)

"Attention everyone! There's a fleebnork disturbance up ahead. We have the situation under control. Please divert to the red corridor. I repeat. Please divert to the red corridor! shouts Dasher at the mercs and Iriorians behind them.
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Last edited by bertinator on Wed Dec 20, 2023 9:00 am, edited 1 time in total.

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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 8:58 am

Turn 2 - Skion

"Straight ahead! Give em' hell! This is your moment of glory, troopeeeeerrrrsss!!" shouts Skulls, urging the Skion forces forward.

While they advance, Skulls reaches for one of their backpacks.
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Skulls has a grenade! He tosses it at the Bailing Bandit.

"Stop hiding from me, you coward wanker! I've had it with your bullshit bailing!"
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BLAM!

The explosive goes off, sending the Bailing Bandit flying.
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He lands on the floor, unharmed but fazed, and tries to get up.
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"TSCHJOPWZZZZZ"

The Bailing Bandit is impaled by a Skion SawSword!
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"Booyah"
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"I'll get you a new one, ser."
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After witnessing this bold display, the Skion troopers move up and gun down Bombzdogan.
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And then take cover right outside the base.
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Elyana does not feel like spending another turn in her cell. She channels her supernatural abilities...
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... and obliterates the prison wall, crushing Trazj under the rubble.
(feat success)
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She gets out and grabs the nearest weapon. Elyana is now the proud owner of the most deadly infantry weapon ever designed.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 9:05 am

Turn 2 - Studlanders

The S.M.I.L.E. guncart drives into the cantina and opens fire on the fleebnorks in sight.
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Both are hit and significantly knocked back.
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Bert leads his troopers forward, but feels like the cantina entrance is still too far away.
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BONK
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A convenient infantry-sized hole opens up in the wall, because Berts' feet are very large. You know what they say...
(feat success)
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The Studlanders begin to flood into the cantina, shooting another fleebnork in sight.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 9:08 am

Turn 2 - Ze Clankers

"Maximum mowement protokolz!" shouts Brag, urging his clankers forward.
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The bots pass between the Skion troopers and the Quantumdroid scores a kill.
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The Technobandits have been defeated!


Commander Roger observes the kill and calls it in. 1 Strategy Brick obtained!
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The Buff Battledroid opens the nearby large crate.
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There's a helmet inside!
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This. Is. Of. No. Use. To. A. Droid. . . Looks. Good. Though.
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Last edited by bertinator on Tue Dec 26, 2023 3:06 am, edited 1 time in total.

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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 9:14 am

Turn 2 - SpaceCops Continued
... because I completely forgot about Officer SpongeLoves' squad.


The copcar drives straight ahead, into the white corridor. It gets within 5" range of two fleebnorks.

The fleebs pounce at the copcar, but are unable to close the distance, landing 1" and 3" away.
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The copcar opens fire with the roof-mounted machineguns, but both guns are jammed on the first shot.
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SpongeLove and his squad move up. The fire troopers are not in range of the fleebnorks yet.
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SpongeLove and the other guncop open fire, hitting 1 fleebnork and knocking it back.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 9:25 am

Turn 2 - MadMario's Mercs

Mr. Motorcycle drives into the base and nicely follows the SpaceCops' directive - he turns left, towards the red corridor.

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Uh-oh. There seems to be a fleebnork situation going on here as well...
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"Hey Paul, did you know that there's an OTC in that blue room, waiting to be picked up?"
"No way."
"I'll race you for it. 1..., 2..."

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"3!"

The two mercs sprint for all they're worth. One of them lands on his face on the first few feet....
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... while Paul makes it all the way to the loot. "Gotcha!"
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His buddies gather around him, congratulating Paul on his prize and asking if they can be the next to hold it.
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The 2 Fire Experts look to the other side of the room, and find 2 loot boxes.
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One of them finds... a pair of FancyPants! These grant 2x Movement.
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As he puts on his new gear, his colleague opens up the other box.
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Ah fuck it's a fleebnork!
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Outside, MadMario wonders if he can use his extraordinary weapon to fly through the air like superman.
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HOLY SHIT IT WORKED!
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Mario soars through the skies, headed straight for the cantina.
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Touchdown.
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He then grabs a snack from the counter because coming up with brand new transparent material lore makes a man hungry.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 9:41 am

Turn 2 - Iriorians

The Iriorians move up and reach the entrance to the starbase.

Dasher repeats, "This road is closed due to a fleebnork situation. Please go around and divert to the red corridor!
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"Denying access to Iriorian troopers is a criminal offense on Isla Irio. Be prepared to face the consequences!"
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Inevitable Betrayal!

The Iriorians open fire on the SpaceCops! Using 2 Betrayal Bennies and Zupponns' Skelebenny, they target the air tanks on the backs of the troopers.
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One of the SpaceCops is unharmed, while 2 of them are sent flying! One lands 4" away...
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... while the other is much more unfortunate, flying 11" and landing in the middle of the fleebnork crowd.
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"What the hell?"

The Iriorians have cleared a path for themselves, but where will this take them?
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Meanwhile, Nervyr is fast asleep.
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Suddenly, dark clouds gather over the battlefield.
Nervyr wrote:OH NO! Looks like Nerv is snoozin' up a storm! Without consciousness, Nervyrs magic goes absolutely crazy. A large mindstorm forms over the area - Lightning starts randomly striking the battlefield without regard to whoever is hit.
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KRACKLE!

The first lightning bolt strikes Bombzdogan, but he was already dead.
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KAZOOM!

Quantumbot is electrocuted!
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KRRAASSHHH!

The third lightning bolt strikes Bragallot!
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He'll need some time to recover.
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The storm dies down.
(feat success)

The Iriorian guarding Nerv hands a gun to the mooncow. Let's hope the animal knows how to use it.
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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 9:47 am

Turn 2 - Fleebnorks

They creep.
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A fleebnork pounces onto the copcar and attaches. It begins to feed!
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Both jetpack SpaceCops are swarmed by 3 fleebnorks!
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The fleebnork who was hiding in the box attaches to the unfortunate merc that found it.
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If these fleebnorks have not been knocked away by the beginning of their next turn, their targets are consumed.

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Re: Speeder Dreams and Fleebnork Nightmares - Turn 2

Post by bertinator » Wed Dec 20, 2023 9:49 am

End of Turn 2 Overview

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Tactical Information

Alliance of Attackers:
  • Skion (3 Betrayal Bennies)
  • SpaceCops (3 Betrayal Bennies)
  • Studlanders (3 Betrayal Bennies)
  • Ze Clankers (3 Betrayal Bennies)
  • MadMario's Mercs (3 Betrayal Bennies)

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