Chernobyl project

Creations, construction techniques, and news from the world of plastic toys

Moderators: Dr. X, ikensall, fredde

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Rayhawk
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Post by Rayhawk » Thu Jan 29, 2009 1:31 am

Silence! You think you get to disagree with me just because I'm completely wrong?

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james+burgundy
I tend to just pile the shit on myself
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Post by james+burgundy » Thu Jan 29, 2009 12:57 pm

Here is my first verson of rules


Radiation rules v.1

Level 1** mutates after 3d6 turns
Level 2** mutates after 1d10 turns
Level 3** mutates after 1d6 turns
Level 4** mutates in to Zombie after 2d6 turns*
Level 5** mutates in to Zombie after 1d6 turns*
Level 6** mutates in to mutated Zombie after 1d6-4 turns*

*This is only if you are playing where the figures mutate to zombie other with they die in place of turning in to Zombie

**the levels are on how much radiation a figure gets

Mutating rules
After mutating figure loses -1 in movement, and skill rolls
mutating time is halfed after each mutation
after the figure loses all its skill rolls and movement they sit still on the battlefield doing nothing effectively making them a not so dead corpse

sorry if this is confusing as I said this is version 1 and
Been here longer then pretty much all of you or some shit.

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IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
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Post by IVhorseman » Thu Jan 29, 2009 1:16 pm

Elmagnifico wrote:Hate to contradict you, o keeper of this forum and of complete brikwarsy ossumness, but it worked with the battle of I-75.
How come I don't care then?

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Elmagnifico
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Post by Elmagnifico » Thu Jan 29, 2009 4:29 pm

and what makes you think I care about your opinion?

Beware, lest I give in to the temptation to press my Big Red Button and fry your entire town!
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.

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