Pocket Dungeon
Moderators: Timedude, Olothontor
- Olothontor
- Clown-Face Bologna

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Hehe. Welcome to the wonderful world of pixel art; tediousness is what pixel artists BREATHE, it's our LIFE FORCE.
It also gets me in a lot of trouble, since I tend to spend anywhere from a couple hours to a couple days spriting something. It's not only tedious, it also tends to take a while, which makes the tediousness worse as the hours drag on.
But hey, whatever works, right?
It also gets me in a lot of trouble, since I tend to spend anywhere from a couple hours to a couple days spriting something. It's not only tedious, it also tends to take a while, which makes the tediousness worse as the hours drag on.
But hey, whatever works, right?
- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
You know Construct is supposed to be arguably as good if not better than GameMaker if you know Python (which I don't), but on it's own apparently is pretty easy to use, I'm downloading it now, and have been enquiring about how I would go about recreating pocket dungeon. It looks like I'm either going to have to use an existing port that someone created that creates dungeons (although they are more like rectangles with corridors and not much like a traditional Pocket Dungeon), find a way to create dungeons using the existing applications, learn python and create a new algorithm, or take over the world and tell other people to create the dungeon generator for me.

- Olothontor
- Clown-Face Bologna

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Being a student of Java, I totally gotcha there, Thade.
Also, ForlornCreature, Python is supposed to be a good programming language for this sort of thing; you could even just learn a little bit and and take someone else's dungeon algorithm and adjust it to be more traditional. It's up to you, though.
Also, ForlornCreature, Python is supposed to be a good programming language for this sort of thing; you could even just learn a little bit and and take someone else's dungeon algorithm and adjust it to be more traditional. It's up to you, though.
- Olothontor
- Clown-Face Bologna

- Posts: 2193
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- Olothontor
- Clown-Face Bologna

- Posts: 2193
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- thade
- Cannon Fodder
- Posts: 358
- Joined: Mon Jul 06, 2009 7:23 pm
- Location: permanantly trapped in my own twisted imagination
Not really sure what I did, but it worked. I fixed it.
I'll try to post a pic, then figure out if the system I was going to implement to fix a problem just caused an even worse problem.
*Sigh* Two steps forward, one step back. Or, more likely, one step forward, two steps back.
Edit: My god, I am an Idiot! I just figured how easy it was to fix the problem.
The dungeon generator checks if a space has no solid objects occupying it before it places a tile. The fog of war system was, for some reason, solid.
I'll try to post a pic, then figure out if the system I was going to implement to fix a problem just caused an even worse problem.
*Sigh* Two steps forward, one step back. Or, more likely, one step forward, two steps back.
Edit: My god, I am an Idiot! I just figured how easy it was to fix the problem.
The dungeon generator checks if a space has no solid objects occupying it before it places a tile. The fog of war system was, for some reason, solid.
I don't level the playing field, I level the playing field.
- Olothontor
- Clown-Face Bologna

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- thade
- Cannon Fodder
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- Joined: Mon Jul 06, 2009 7:23 pm
- Location: permanantly trapped in my own twisted imagination
The first fix was a fix, I just didn't know why. The ragefix was me figuring it out, not an actual fix.
Also: http://img843.imageshack.us/i/scrn3.png/
Also: http://img843.imageshack.us/i/scrn3.png/
I don't level the playing field, I level the playing field.
- Olothontor
- Clown-Face Bologna

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- ForlornCreature
- Cannon Fodder
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- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD
Fog of war is the effect that makes unexplored ground unseen, and it was affecting the game because it thought the layer was a solid object, correct (more or less)?
I'm looking into python now, I actually already have it installed for use with 3D blender, funny thing is, for some reason I couldn't type values in blender so python scripts were useless when I was trying to make an FPS based off of a tutorial.
I'm looking into python now, I actually already have it installed for use with 3D blender, funny thing is, for some reason I couldn't type values in blender so python scripts were useless when I was trying to make an FPS based off of a tutorial.

- ForlornCreature
- Cannon Fodder
- Posts: 486
- Joined: Mon Jun 28, 2010 9:05 am
- Location: Checking back in between animations for Warhead's follow up to ZZD

