Nomopoly
Moderators: Timedude, Olothontor
- Tzan
- Has anyone ever used those holes before?

- Posts: 4802
- Joined: Sun Dec 30, 2007 4:41 pm
- Location: Boston
Wearing: a Green hazard bandanna
Rule
When someone warps around the board and back to GO they encounter the Infinity Dragon! Who has a skill of infinity. The player must fight one round of combat with the dragon before continuing. If the player loses, they lose 4 health noms.
Move forward
Gain max health nom
Buy Space
Collect any money I land on at space 20
Rule
When someone warps around the board and back to GO they encounter the Infinity Dragon! Who has a skill of infinity. The player must fight one round of combat with the dragon before continuing. If the player loses, they lose 4 health noms.
Move forward
Gain max health nom
Buy Space
Collect any money I land on at space 20
This is a good rule. Did you know that the character of Gozer was originally written for Pee Wee Herman? Approved as rule 69, so you can guess what the Gatekeeper and kiemaster will be doing. For now I'm going to assume that "in a random direction" means either forwards or backwards on the real-numbers board, and not up or down into Rody's imaginary numbers.IVhorseman wrote:Currently wearing: his pants around his ankles
Proposing that if the Gatekeeper and the Kiemaster ever meet (occupy the same square), Gozer summons the Stay Puft Marshmallow man to arrive and lay waste to the board. Stay puft moves 1d6 spaces in a random direction once per day, and noms all structures, players, money, and everything else worth noting on the square he lands on until nothing remains.
Orders: IVhorseman purchases the entire negative cupcake neighborhood (nega-hood) and collects his legal documents. He then moves reverse another two spaces, and does so every time Warhead posts until further notice. He elects to increase his health bar after winning each fight from now on.
IVhorseman purchases the negative cupcake neighborhood (rule 62) for -$8, increasing his money to $179 and adding three more legal documents for a total of 4. He then moves two spaces in reverse to square -4, reducing its value to -$5 since he now owns it (rule 29). Here he fights a negative cupcake of skill -4. He rolls 5+7 to its -4+4, defeating it, and raises his health bar to 5/6 noms.
Approved as rule 70, but did you mean three turns of the player who built it, or any three players' turns?kiemaster wrote:kiemaster is Wearing: a hat made of human skin
and he is proposing the rule : if a snowman is not restructered every 3 turns it will melt and be removed.
kiemaster is going to move forward then steal kill or burn anything that he comes into contact with.
Kiemaster rolls a 6 and prepares to move to square 7. However he is intercepted by the smoking snowman on square 2, and must do battle. Kiemaster rolls another 6, for 6+5 against the snowman's 6+2, defeating it. He can choose to destroy the snowman or leave it intact; his orders say to destroy anything he comes in contact with, so the smoking skeleton is destroyed.
Kiemaster has now rolled doubles (sort of), so he'll get to move twice (rule 21).
Kiemaster finishes moving to square 7, where he encounters a deadly food creature of skill 7. Kiemaster rolls 5+3 to the creature's 7+9, losing badly. He is reduced to 4/5 health noms.
Kiemaster moves again, and rolls a 1. He moves to square 8, where he encounters an automat. He is forced to pay $5 to the automat (rule 34), reducing him to $221 but gaining a Fizzy Drink. The $5 disappears, since no one owns this automat.
Approved as rule 71, although I thought about rejecting it just to see you get attacked by your snowman this turn. Zombie Rody rolls a 6, and decides to move three spaces down (into the real numbers) and two sapces back (allowing him to choose to stop on GO rather than use all 6 moves). Here he encounters Razgriz 25th Inf., Tahthing, muffinman42, and Ross_Varn. He rolls a d4 and chooses Tahthing to be his victim. He rolls 5+6 tp tahthing's 5+10, and is reduced to -1/5 health nom. He finishes his turn by building an Angry Snowman of strength zero on GO.Rody wrote:rody is wearing a tin-foil hat
he proposes that snowmen don't attack their maker.
his orders are to move towards the nearest edible brain or brain carrying being and eat it. He will then end the turn with making an angry snowman.
Still in queue: Elmagnifico, Ross_Varn, Warhead, Tzan
- kiemaster
- Cannon Fodder
- Posts: 427
- Joined: Tue May 19, 2009 3:06 pm
- Location: As far away from you as possible
kiemaster is wearing:a severed head as a hat
[kiemaster meant after 3 of anyones turns]
kiemaster proposes the rule:A fizzy drink may be shaken to add +2 to there attack dice roll after used the fizzy drink is removed from play.
kiemaster will do all he can to get to the gatekeeper
[mwhahahahahahahahaah]
[kiemaster meant after 3 of anyones turns]
kiemaster proposes the rule:A fizzy drink may be shaken to add +2 to there attack dice roll after used the fizzy drink is removed from play.
kiemaster will do all he can to get to the gatekeeper
[mwhahahahahahahahaah]
rody is wearing a giant scarf
he proposes that fizzy drinks may explode when shaken. if a fizzy drink is shaken, roll d4 on a 1 it explodes doing 1d6 damage to all players standing in that square.
due to proximity to the other players he will now try to kill and eat the player that is easiest to kill.
he proposes that fizzy drinks may explode when shaken. if a fizzy drink is shaken, roll d4 on a 1 it explodes doing 1d6 damage to all players standing in that square.
due to proximity to the other players he will now try to kill and eat the player that is easiest to kill.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes
On review of rule 60, it turns out that Rody can't build a snowman on GO because zombies aren't allowed to build anything. Sorry angry snowman!
Elmagnifico wants to move back to square 11, but only rolls a 3 and ends up on square 12 instead, "Gummi Wangs." Here he is attacked by a gummi wang. He rolls 8+5 to its 3+2 and defeats it mightily. Elmagnifico buys Gummi Wangs for $12, receives legal documents, and has $149 remaining. He can build a Snow Fortress if he stays here next turn.
Tzan has written his turn orders in the imperative form rather than third person, and so is fined yet another $10. Since Tzan is already at Tzan's Treasure, the $10 falls out of his pocket and stays right where it is. He does not collect any money because he failed to post "DIBS ON THE MONEY IN SQUARE (number)." (rule 67).
Tzan rolls a 4 and moves forward to square 24, where he encounters a skill 4 living food creature. He rolls a 10+5+1 to its 4+4 and defeats it, increasing his max health noms for 4/6. He buys space 24 for $24 and receives legal documents. He now has $161 and 3 legal documents.
On review, it looks like Tzan got his second legal document for his purchase of a spork, so I'm belatedly giving OneEye589 some Legal Documents for his spork as well.
Kiemaster rolls a 2 and moves forward to public square 10 in his attempt to reach OneEye589.
Zombie Rody attacks Razgriz 25th Inf, since he is easiest to kill. Zombie Rody rolls 8+5 to Razgriz 25th Inf's 5+5, and noms his brains! Razgriz 25th Inf now has 3/5 health remaining, while Zombie Rody is brought back up to 0/5 health.
Approved as rule 71. Next time Blitzen dies, she will reincarnate. This might not happen anytime soon, since she's been removed from the game.Elmagnifico wrote:Elmagnifico:
-proposes that when Blitzen dies she ends her attack on the poster, but reincarnates in time to attack the next offender.
-is wearing a lego racing helmet on his pinkie finger.
-wants to move backwards now, to square eleven. If the square he lands up on is owned, orders are to pillage it. If the square is not owned, he wants to buy it. Regardless of ownership, once the square becomes his, Elmagnifico desires to build a Snow Fortress there.
Elmagnifico wants to move back to square 11, but only rolls a 3 and ends up on square 12 instead, "Gummi Wangs." Here he is attacked by a gummi wang. He rolls 8+5 to its 3+2 and defeats it mightily. Elmagnifico buys Gummi Wangs for $12, receives legal documents, and has $149 remaining. He can build a Snow Fortress if he stays here next turn.
Ross_Varn wrote:Ross is wearing: A tinfoil hat.
Turn: Ross chases down his money. He will move if possible to square three.
Rule 6: Turns. In order to take a turn, a player must propose one Modification.Warhead wrote:Warhead is wearing your mom out... and a leopard spot thong.
Warhead the Zombie will again nom the closest player in an attempt at regaining positive nom health.
Approved as rule 72 modifying rule 44 (which is the rule that allows warping around the board).Tzan wrote:Wearing: a Green hazard bandanna
Rule
When someone warps around the board and back to GO they encounter the Infinity Dragon! Who has a skill of infinity. The player must fight one round of combat with the dragon before continuing. If the player loses, they lose 4 health noms.
[I can't find the rule about warping around the board]
Move forward
Gain max health nom
Buy Space
Collect any money I land on at space 20
Tzan has written his turn orders in the imperative form rather than third person, and so is fined yet another $10. Since Tzan is already at Tzan's Treasure, the $10 falls out of his pocket and stays right where it is. He does not collect any money because he failed to post "DIBS ON THE MONEY IN SQUARE (number)." (rule 67).
Tzan rolls a 4 and moves forward to square 24, where he encounters a skill 4 living food creature. He rolls a 10+5+1 to its 4+4 and defeats it, increasing his max health noms for 4/6. He buys space 24 for $24 and receives legal documents. He now has $161 and 3 legal documents.
On review, it looks like Tzan got his second legal document for his purchase of a spork, so I'm belatedly giving OneEye589 some Legal Documents for his spork as well.
Approved as rule 73 modifying rule 68, except instead of "there" I used "the player's" instead so the rule would make some kind of sense. Blitzen would have nommed the hell out of you for that, if she were still in the game.kiemaster wrote:kiemaster is wearing:a severed head as a hat
[kiemaster meant after 3 of anyones turns]
kiemaster proposes the rule:A fizzy drink may be shaken to add +2 to there attack dice roll after used the fizzy drink is removed from play.
kiemaster will do all he can to get to the gatekeeper
Kiemaster rolls a 2 and moves forward to public square 10 in his attempt to reach OneEye589.
Approved as rule 74 modifying rule 68.Rody wrote:rody is wearing a giant scarf
he proposes that fizzy drinks may explode when shaken. if a fizzy drink is shaken, roll d4 on a 1 it explodes doing 1d6 damage to all players standing in that square.
due to proximity to the other players he will now try to kill and eat the player that is easiest to kill.
Zombie Rody attacks Razgriz 25th Inf, since he is easiest to kill. Zombie Rody rolls 8+5 to Razgriz 25th Inf's 5+5, and noms his brains! Razgriz 25th Inf now has 3/5 health remaining, while Zombie Rody is brought back up to 0/5 health.
Rule for OneEye589: The poster OneEye589 enters the game a second time as Blitzen. The players "OneEye589" and "Blitzen" are two different tokens in the game, but are both controlled by the poster "OneEye589" separately (each player gets their own turn).
OneEye589 is wearing something funny.
OneEye589's turn orders:
Moving backward to space 13
Gaining 1 max health if combat is won
Picking up $10 that is there
Buying property at base value if not a public space
Building a shop on said property named "Shop" that sells "Things" (which are items and fill an item slot) for $20
Turn for Blitzen: Blitzen proposes the rule that no poster is allowed to control more than one player unless they already did before this rule was proposed.
Blitzen is wearing something more funny than OneEye589.
Blitzen's turn orders:
Stay on go.
OneEye589 is wearing something funny.
OneEye589's turn orders:
Moving backward to space 13
Gaining 1 max health if combat is won
Picking up $10 that is there
Buying property at base value if not a public space
Building a shop on said property named "Shop" that sells "Things" (which are items and fill an item slot) for $20
Turn for Blitzen: Blitzen proposes the rule that no poster is allowed to control more than one player unless they already did before this rule was proposed.
Blitzen is wearing something more funny than OneEye589.
Blitzen's turn orders:
Stay on go.
- Tzan
- Has anyone ever used those holes before?

- Posts: 4802
- Joined: Sun Dec 30, 2007 4:41 pm
- Location: Boston
[I started my turn on space 15. (I mentioned in my orders if I landed on 20.)
Since Tzan is already at Tzan's Treasure, the $10 falls out of his pocket and stays right where it is. He does not collect any money because he failed to post "DIBS ON THE MONEY IN SQUARE (number)." (rule 67)...
Tzan rolls a 4 and moves forward to square 24
So 15+4 is space 19 I wouldnt mind keeping my 10 combat roll
You can leave me on 24 if you want, I don't mind either way.
Regarding money, I was thinking that the rule applied to loose mobile money but after reading how it got into the rules I can see what you did.
]
[I think the second docs came from my construction of a shop. Not purchasing an item.]On review, it looks like Tzan got his second legal document for his purchase of a spork
[ Dude! everything I do is IMPERATIVE!Tzan has written his turn orders in the imperative form rather than third person
Warhead is wearing a hippo
Warhead will nom the closest player until he gains positive nom health. He will target the weakest if multiple targets are present.
If at any time Zombie Players outnumber living players by as much as two to one a Zombie Apocalypse will be declared by the game controller. Shotguns will be immediately issued to all living parties. Each shot fired per zombie costs $1 from the players account but can kill Zombies on a 4+ on a D6 before any attack takes place, for each Zombie attack in that turn. Zombies killed stay dead. Players killed in this way restart the game as before but all gathered assets including property/money or items are lost to that player. Property is free to be purchased by anyone as normal once again.
Warhead will nom the closest player until he gains positive nom health. He will target the weakest if multiple targets are present.
If at any time Zombie Players outnumber living players by as much as two to one a Zombie Apocalypse will be declared by the game controller. Shotguns will be immediately issued to all living parties. Each shot fired per zombie costs $1 from the players account but can kill Zombies on a 4+ on a D6 before any attack takes place, for each Zombie attack in that turn. Zombies killed stay dead. Players killed in this way restart the game as before but all gathered assets including property/money or items are lost to that player. Property is free to be purchased by anyone as normal once again.

- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
-wearing a scarf with the tartan of the Black Watch
-proposing that Blitzen is a non-player entity until the user Blitzen decides to play, and is now resurrected.
-wants to build a snow fort
-proposing that Blitzen is a non-player entity until the user Blitzen decides to play, and is now resurrected.
-wants to build a snow fort
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.