No Man's Sky

For all those games that happen to not be BrikWars

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Silverdream
Nice use of noise
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Re: No Man's Sky

Post by Silverdream » Sun Aug 21, 2016 7:48 pm

Nice use of noise.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4802
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Re: No Man's Sky

Post by Tzan » Sun Aug 21, 2016 8:14 pm

Thanks.

I created a random number using xxhash, so its the same result per space, so things don't flicker when it changes elevation.
Then the number is an index into an array
int[] convert = new int[] { -3, -2, -1, 0, 0, 0, 0, 0, 0, 0, 2, 3, 4 };

That array number is then the variation in brightness * .005
So each number is a change of one half of one percent.
So 7 out of 13 don't actually change. Otherwise its too speckled looking.


This is what the first pass at it looked like.
Image

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Overwatch_Elite
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Re: No Man's Sky

Post by Overwatch_Elite » Sun Aug 21, 2016 9:59 pm

nice minecraft clone

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4802
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Re: No Man's Sky

Post by Tzan » Sun Aug 21, 2016 10:24 pm

Thanks.

I spent all day Saturday making a working pick instead of looking for a girlfriend.
I got it down to only requiring 38 clicks to collect one 3" high plate.

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Overwatch_Elite
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Re: No Man's Sky

Post by Overwatch_Elite » Sun Aug 21, 2016 10:38 pm

Do you think you could lower it? I have a family of korean refugees that I pay to play video games for me, but they operate on a "per click" payment plan. 38 clicks for one plate is a lot of money when 2 clicks is worth a penny, that amounts to a total of 19 cents per block! Give me one good reason I should have them play this now instead of minecraft. Alternatively, maybe you could change the mining button to spacebar? I've weasled in a part of the contract that the spacebar is a free action, and I don't have to pay anything for it. Food for thought.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4802
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Re: No Man's Sky

Post by Tzan » Mon Aug 22, 2016 10:25 am

Actions in the game can be mapped to any key/button, currently half done.

I'm very sorry to hear of your frustrations with 38 clicks. Our minecraft research indicated that people had more fun by clicking more times.
The game is currently in a sifr state (zero, pre alpha) and will certainly be optimized in the future.
I feel confident that I could get one click to completely destroy an entire sub continent.
My original pick models look like this.
At higher technologies you can upgrade to a Hard-Pick.
"Gently removes food and plates."

Image

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Overwatch_Elite
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Re: No Man's Sky

Post by Overwatch_Elite » Mon Aug 22, 2016 11:01 am

Alright, I'm sold. I'll still have to pay them the clicks it takes to change to remap the keys, and those sly bastards will probably "accidentally" keep deleting the settings so they can remap them again, but this saves me some money for sure. No need to sell me on those tooth picks, Korea has excellent dental coverage.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4802
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Re: No Man's Sky

Post by Tzan » Mon Aug 22, 2016 11:05 am

Thats a model of the mining pick that they will use to remove plates.
Its 4 feet long.

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