The Maze SIGNUP
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
- Rev. Sylvanus
- Galidor

- Posts: 1025
- Joined: Thu Feb 04, 2010 10:14 pm
- Location: Appalachia
Lol, if the shoe fits I suppose.
For Your Reading Pleasure: Rev's Battle Reports
Reference Sheets: Animals and Mounts / Medieval Weapons
Factions: Dragon Guard / Hiimboredagain Raiders
Reference Sheets: Animals and Mounts / Medieval Weapons
Factions: Dragon Guard / Hiimboredagain Raiders
In the case that brag doesn't come...
Name: Amulf Boarfang
Archetype: Dashing outlaw with ego.
Appearance: dashing black mustache/goatee and smirk. Knight's Kingdom Rascus face, for example. leather armor and chainmail.
Skill:1d6+4
Movement:7"
Armor:4
Equipment: Slayers Bow (long ranged weapon, 1d6+1 damage, 7 use, 8" range)
Name: Amulf Boarfang
Archetype: Dashing outlaw with ego.
Appearance: dashing black mustache/goatee and smirk. Knight's Kingdom Rascus face, for example. leather armor and chainmail.
Skill:1d6+4
Movement:7"
Armor:4
Equipment: Slayers Bow (long ranged weapon, 1d6+1 damage, 7 use, 8" range)
- *CRAZYHORSE*
- Mega Blok
- Posts: 1348
- Joined: Fri Feb 29, 2008 6:10 pm
- Location: Procrasturbating.
- Killer Karetsu
- Galidor

- Posts: 1189
- Joined: Fri Oct 24, 2008 8:31 am
- Location: Finland...boxing with polar bears :)
He wants to make sure that no-one else uses it
Mgb and Crarzyhorse, you are in. Turn 0 coming soon!
Btw mgb, you still have 1 cp left to use! +4 skill is 2 cp, +2 movement 1cp, long ranged +5 cp, with 7 use -4cp (original use 3) -2 to range -1cp (original range 10). What will you spend it on? Don't use it on range, 8 is enough for hallways, I would recommend a knife which has a use of 3 and 1d6 damage, can be thrown)
Everyone can change their equipment before turn 0. I gotta inform you ,the maze is quite small, and long weapons can have difficulties in some spots.
Mgb and Crarzyhorse, you are in. Turn 0 coming soon!
Btw mgb, you still have 1 cp left to use! +4 skill is 2 cp, +2 movement 1cp, long ranged +5 cp, with 7 use -4cp (original use 3) -2 to range -1cp (original range 10). What will you spend it on? Don't use it on range, 8 is enough for hallways, I would recommend a knife which has a use of 3 and 1d6 damage, can be thrown)
Everyone can change their equipment before turn 0. I gotta inform you ,the maze is quite small, and long weapons can have difficulties in some spots.
NO!THERE ARE NO POLAR BEARS IN FINLAND!!!

