Paranoia

For all those games that happen to not be BrikWars

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birdman
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Post by birdman » Sat Dec 19, 2009 9:13 am

All right, make a d20 roll.
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Nitewatchman
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Post by Nitewatchman » Wed Dec 23, 2009 1:22 pm

10. I got a ten.
Silverdream wrote:MOST UNLIKED BY SILVERDREAM
Nominees
-Nitewatchman
-Blitzen
-muffinman42
-Vami IV

WINNER: Nitewatchman

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Warhead
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Post by Warhead » Wed Dec 23, 2009 2:37 pm

What did you do? Roll it down a flaming hill? :shock: Four days for a die roll! :lol:
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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
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Post by Tzan » Wed Dec 23, 2009 2:48 pm

Rule:
The GM can make all die rolls.
Tzan owns the Mutant Generating Facility. Tzan turns the switch on the factory to "High".

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Warhead
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Post by Warhead » Wed Dec 23, 2009 2:52 pm

LOL! Mutants, some assembly required.


I'm amazed Birdman hasn't just killed us all by now.
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birdman
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Post by birdman » Wed Dec 23, 2009 3:47 pm

All right, stop yer yappin'. Time for a long-awaited update.

You all, in some manner, turn the corner onto the grand concourse of Sector Phi... and find that it's completely deserted. The shops are unoccupied, the clone tubes are vacant, and, best as you can tell from the outside, the security center is empty. Only the cameras are still functional, and as they focus on you, an alarm sounds from far away.

You are on the third floor. You have no idea where the mutant commie traitors are, and your employer is actively trying to kill you for fucking with the water tanks.

Your orders?
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Warhead
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Post by Warhead » Wed Dec 23, 2009 6:37 pm

Well, it makes sense they would take a group of idiots like us and send us on a suicide mission I guess.

Um, so the security guys are coming huh? Ok, start waiting camera's. When I'm sure they're all destroyed start looking for a defensible position. Preferably one with a way out when it comes time to skidadle. We can at least give them a bloody nose before moving out. I say it's time to fight.

These Mutants, any chance we can join them and fight The MAN? I can pull my thumb over almost doubled up the wrong way.
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birdman
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Post by birdman » Wed Dec 23, 2009 9:07 pm

You might persuade the mutants to join you if you find them.
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Nitewatchman
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Post by Nitewatchman » Thu Dec 24, 2009 12:25 am

Tzan wrote:Rule:
The GM can make all die rolls.
Tzan owns the Mutant Generating Facility. Tzan turns the switch on the factory to "High".
Just because you made a Nomopoly rule and Rayhawk blabbed about it on Facebook doesn't mean you get to make rules for other games! D:<

Also:

*AHEM!*

My tea?
Silverdream wrote:MOST UNLIKED BY SILVERDREAM
Nominees
-Nitewatchman
-Blitzen
-muffinman42
-Vami IV

WINNER: Nitewatchman

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birdman
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Post by birdman » Thu Dec 24, 2009 7:31 am

According to your roll of 10, you failed to make tea.
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Gorchek
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Post by Gorchek » Thu Dec 24, 2009 9:13 am

I begin to search the area for anything usefull or for good hiding spots, trying to stay off the streets as much as possible.

d20 roll: 16

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Nitewatchman
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Post by Nitewatchman » Thu Dec 24, 2009 12:34 pm

birdman wrote:According to your roll of 10, you failed to make tea.
I try again.

Roll'd a 17.
Silverdream wrote:MOST UNLIKED BY SILVERDREAM
Nominees
-Nitewatchman
-Blitzen
-muffinman42
-Vami IV

WINNER: Nitewatchman

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birdman
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Post by birdman » Thu Dec 24, 2009 1:03 pm

You make tea. It tastes like shit.
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Nitewatchman
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Post by Nitewatchman » Thu Dec 24, 2009 1:08 pm

I hand it to Warhead.
Silverdream wrote:MOST UNLIKED BY SILVERDREAM
Nominees
-Nitewatchman
-Blitzen
-muffinman42
-Vami IV

WINNER: Nitewatchman

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Arkbrik
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Post by Arkbrik » Thu Dec 24, 2009 1:57 pm

I jump off the cart (rolling 16) and look for a hiding spot, preferably one where I have a good view of the surroundings without being seen. I roll 15.

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